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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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graphics.cpp
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Author
2014-05-05
NEVERHOOD: Fix memory leak in BaseSurface
Torbjörn Andersson
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2014-01-09
NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)
johndoe123
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-06-22
NEVERHOOD: Fix warning
Eugene Sandulenko
2013-06-09
NEVERHOOD: Add a console command to display the current surfaces
Filippos Karapetis
2013-05-08
NEVERHOOD: Add Y-flipping to unpackSpriteNormal
johndoe123
2013-05-08
NEVERHOOD: Change graphic resource draw method to get a Surface instead of se...
johndoe123
2013-05-08
NEVERHOOD: Clean up DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Merge TextSurface into FontSurface
johndoe123
2013-05-08
NEVERHOOD: Simplify resource loading
johndoe123
2013-05-08
NEVERHOOD: Remove more old comments
johndoe123
2013-05-08
NEVERHOOD: More work on the menu system:
johndoe123
2013-05-08
NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as well
johndoe123
2013-05-08
NEVERHOOD: Implement an experimental "render queue" to only draw and update w...
johndoe123
2013-05-08
NEVERHOOD: Graphics related changes/fixes:
johndoe123
2013-05-08
NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...
johndoe123
2013-05-08
NEVERHOOD: Implement TextSurface, used in the save/load menus
johndoe123
2013-05-08
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ca...
johndoe123
2013-05-08
NEVERHOOD: Add Scene2706
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
johndoe123
2013-05-08
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1005
johndoe123
2013-05-08
NEVERHOOD: Implement color replace in AnimatedSprite
johndoe123
2013-05-08
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
johndoe123
2013-05-08
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...
johndoe123
2013-05-08
NEVERHOOD: Module1000 and Scene1001 skeletons
johndoe123
2013-05-08
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
johndoe123
2013-05-08
NEVERHOOD: Start with the Background and DirtyBackground classes
johndoe123
2013-05-08
NEVERHOOD: Start with Scene and Sprite classes
johndoe123
2013-05-08
NEVERHOOD: Add more
johndoe123
2013-05-08
NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)
johndoe123
2013-05-08
NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)
johndoe123