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path: root/engines/neverhood/graphics.cpp
AgeCommit message (Expand)Author
2014-06-26NEVERHOOD: Implement clipping in BaseSurface::copyFromjohndoe123
2014-05-05NEVERHOOD: Fix memory leak in BaseSurfaceTorbjörn Andersson
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2014-01-09NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)johndoe123
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-22NEVERHOOD: Fix warningEugene Sandulenko
2013-06-09NEVERHOOD: Add a console command to display the current surfacesFilippos Karapetis
2013-05-08NEVERHOOD: Add Y-flipping to unpackSpriteNormaljohndoe123
2013-05-08NEVERHOOD: Change graphic resource draw method to get a Surface instead of se...johndoe123
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Merge TextSurface into FontSurfacejohndoe123
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
2013-05-08NEVERHOOD: Remove more old commentsjohndoe123
2013-05-08NEVERHOOD: More work on the menu system:johndoe123
2013-05-08NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as welljohndoe123
2013-05-08NEVERHOOD: Implement an experimental "render queue" to only draw and update w...johndoe123
2013-05-08NEVERHOOD: Graphics related changes/fixes:johndoe123
2013-05-08NEVERHOOD: Implement clipping against multiple clipRects, used only in severa...johndoe123
2013-05-08NEVERHOOD: Implement TextSurface, used in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ca...johndoe123
2013-05-08NEVERHOOD: Add Scene2706johndoe123
2013-05-08NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)johndoe123
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
2013-05-08NEVERHOOD: Implement Scene1005johndoe123
2013-05-08NEVERHOOD: Implement color replace in AnimatedSpritejohndoe123
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...johndoe123
2013-05-08NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...johndoe123
2013-05-08NEVERHOOD: Module1000 and Scene1001 skeletonsjohndoe123
2013-05-08NEVERHOOD: Start with the Palette2 class (which needs a better name later)johndoe123
2013-05-08NEVERHOOD: Start with the Background and DirtyBackground classesjohndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123
2013-05-08NEVERHOOD: Add morejohndoe123
2013-05-08NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)johndoe123
2013-05-08NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)johndoe123