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path: root/engines/neverhood/module.h
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2013-05-08NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)johndoe123
2013-05-08NEVERHOOD: Start with Module1100 and add Scene1105johndoe123
2013-05-08NEVERHOOD: Move createSceneXXX/updateSceneXXX methodsjohndoe123
They are merged into createScene and updateScene for the other already implemented modules (I hope I didn't break too much :)
2013-05-08NEVERHOOD: Remove unused resource preloading stuff (probably resource ↵johndoe123
preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then) - Add Klayman animation speedup
2013-05-08NEVERHOOD: Add Module::updateChild and use it (in most places)johndoe123
2013-05-08NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)johndoe123
2013-05-08NEVERHOOD: Introduce and use Module::createNavigationScene and ↵johndoe123
Module::createSmackerScene
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: Module1000 and Scene1001 skeletonsjohndoe123
- Implement BaseSurface::drawSpriteResourceEx - Use CollisionMan in Scene - Some cleanup
2013-05-08NEVERHOOD: Start with the Background and DirtyBackground classesjohndoe123
- Also make related changes in other code - Call the game module's draw method in the main loop - Add some more debug output in resource load functions
2013-05-08NEVERHOOD: Start with the Screen class, alsojohndoe123
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header - Clean up #includes
2013-05-08NEVERHOOD: Start with Module and GameModule classesjohndoe123