index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
neverhood
/
module1000.cpp
Age
Commit message (
Expand
)
Author
2013-05-08
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
johndoe123
2013-05-08
NEVERHOOD: Minor renaming and cleanup
johndoe123
2013-05-08
NEVERHOOD: Clean up DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Merge TextSurface into FontSurface
johndoe123
2013-05-08
NEVERHOOD: Merge CollisionMan into Scene class
johndoe123
2013-05-08
NEVERHOOD: Rename some CollisionMan methods/fields
johndoe123
2013-05-08
NEVERHOOD: Add support for the demo version
johndoe123
2013-05-08
NEVERHOOD: Simplify resource loading
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1000:
johndoe123
2013-05-08
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...
johndoe123
2013-05-08
NEVERHOOD: Make use of NDrawRect::set
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Sprite:
johndoe123
2013-05-08
NEVERHOOD: Fix _drawRects in AsScene1002Door and SsCommonPressButton
johndoe123
2013-05-08
NEVERHOOD: Some cleanup:
johndoe123
2013-05-08
NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now
johndoe123
2013-05-08
NEVERHOOD: Cleanup and fixes
johndoe123
2013-05-08
NEVERHOOD: Implement GameModule::createModuleByHash
johndoe123
2013-05-08
NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants
johndoe123
2013-05-08
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
johndoe123
2013-05-08
NEVERHOOD: Simplify code and rename things
johndoe123
2013-05-08
NEVERHOOD: Rename Class426 to SsCommonPressButton
johndoe123
2013-05-08
NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into stati...
johndoe123
2013-05-08
NEVERHOOD: Rename Class152 to StaticScene
johndoe123
2013-05-08
NEVERHOOD: More Klayman merging
johndoe123
2013-05-08
NEVERHOOD: Change sound playing
johndoe123
2013-05-08
NEVERHOOD: Implement the actual audio code
johndoe123
2013-05-08
NEVERHOOD: More work on the SoundMan
johndoe123
2013-05-08
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
johndoe123
2013-05-08
NEVERHOOD: Added a FIXME
Filippos Karapetis
2013-05-08
NEVERHOOD: Minor renaming, avoid mixing variables with their types
Filippos Karapetis
2013-05-08
NEVERHOOD: Some renaming in Module1000
johndoe123
2013-05-08
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
johndoe123
2013-05-08
NEVERHOOD: Major renaming:
johndoe123
2013-05-08
NEVERHOOD: Add leaveModule and leaveScene
johndoe123
2013-05-08
NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...
johndoe123
2013-05-08
NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite funct...
johndoe123
2013-05-08
NEVERHOOD: Try to clean up the clipRect stuff a little
johndoe123
2013-05-08
NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it
johndoe123
2013-05-08
NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ...
johndoe123
2013-05-08
NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...
johndoe123
2013-05-08
NEVERHOOD: Merge Palette2 class into Palette
johndoe123
2013-05-08
NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge...
johndoe123
2013-05-08
NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and u...
johndoe123
2013-05-08
NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...
johndoe123
2013-05-08
NEVERHOOD: Add Module::updateChild and use it (in most places)
johndoe123
2013-05-08
NEVERHOOD: Use setBackground
johndoe123
2013-05-08
NEVERHOOD: Use InsertKlayman
johndoe123
2013-05-08
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
johndoe123
2013-05-08
NEVERHOOD: Start with Module1300 and implement Scene1302
johndoe123
2013-05-08
NEVERHOOD: Very small cleanup
johndoe123
[next]