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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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module2800.cpp
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Author
2013-05-08
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
johndoe123
2013-05-08
NEVERHOOD: Remove obsolete TODOs
johndoe123
2013-05-08
NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColo...
johndoe123
2013-05-08
NEVERHOOD: Merge CollisionMan into Scene class
johndoe123
2013-05-08
NEVERHOOD: Rename some CollisionMan methods/fields
johndoe123
2013-05-08
NEVERHOOD: Improve frame-exact seeking for Scene2802
johndoe123
2013-05-08
NEVERHOOD: Fix AsCommonCar turning
johndoe123
2013-05-08
NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
johndoe123
2013-05-08
NEVERHOOD: New _sceneNum in Module2800
johndoe123
2013-05-08
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...
johndoe123
2013-05-08
NEVERHOOD: Make use of NDrawRect::set
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Sprite:
johndoe123
2013-05-08
NEVERHOOD: Move setting of debug variables to the GameModule
johndoe123
2013-05-08
NEVERHOOD: Some cleanup:
johndoe123
2013-05-08
NEVERHOOD: Rename puzzle initialization methods and give them better names
johndoe123
2013-05-08
NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now
johndoe123
2013-05-08
NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue...
johndoe123
2013-05-08
NEVERHOOD: Use hardcoded values as width/height of several sprites (in the or...
johndoe123
2013-05-08
NEVERHOOD: Remove TODOs concerning the original engine's debug code
johndoe123
2013-05-08
NEVERHOOD: Cleanup and fixes
johndoe123
2013-05-08
NEVERHOOD: Implement GameModule::createModuleByHash
johndoe123
2013-05-08
NEVERHOOD: Graphics related changes/fixes:
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2802 (radio tuning scene)
johndoe123
2013-05-08
NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants
johndoe123
2013-05-08
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
johndoe123
2013-05-08
NEVERHOOD: Work on Module2800:
johndoe123
2013-05-08
NEVERHOOD: Simplify code and rename things
johndoe123
2013-05-08
NEVERHOOD: Work on Module1700:
johndoe123
2013-05-08
NEVERHOOD: Rename Class152 to StaticScene
johndoe123
2013-05-08
NEVERHOOD: Change sound stuff in Module2800
johndoe123
2013-05-08
NEVERHOOD: Add destructor to AsScene2804BeamCoil
johndoe123
2013-05-08
NEVERHOOD: Add most SoundMan remaining calls
johndoe123
2013-05-08
NEVERHOOD: More work on the SoundMan
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2803
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2812
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2822
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2810
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2807
johndoe123
2013-05-08
NEVERHOOD: Rename wrongly named stuff
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2804
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2809
johndoe123
2013-05-08
NEVERHOOD: Implement Class488 (renaming TODO)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2808
johndoe123
2013-05-08
NEVERHOOD: Implement Class469
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2806 (Class469 TODO)
johndoe123
2013-05-08
NEVERHOOD: Add scene 28/05
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2803b
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2805
johndoe123
2013-05-08
NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn...
johndoe123
2013-05-08
NEVERHOOD: Add scene create/update handling in Module2800
johndoe123
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