Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-21 | NEVERHOOD: Reduce audio header dependencies | Ori Avtalion | |
2014-12-07 | NEVERHOOD: Remove duplicate defines | Filippos Karapetis | |
These have been left behind after the split of the scenes and the scene sprites. Thanks to fingolfin for pointing out the duplicate defines | |||
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2014-01-06 | NEVERHOOD: Use constants for messages in a couple of places | Torbjörn Andersson | |
Ideally, we should always use constants of course. But I guess we don't yet have sensible names for all messages. | |||
2014-01-05 | NEVERHOOD: Simplify and document Module2800::createScene() | Filippos Karapetis | |
2014-01-05 | NEVERHOOD: Stop the background music when showing disk player | Torbjörn Andersson | |
This is consistent with all other disk players in the game. Only this one had it starting the music instead. Probably a typo. | |||
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis | |
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis | |
2013-12-23 | NEVERHOOD: Add names to some message IDs | Filippos Karapetis | |
2013-11-02 | NEVERHOOD: Really stop the radio music during the radio tower cutscene | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Clean up some includes | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1200 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800 | Filippos Karapetis | |
This also reduces inter-header dependencies | |||
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200 | Filippos Karapetis | |
This also reduces inter-header dependencies | |||
2013-09-21 | NEVERHOOD: Split the sprites in module 2800 into a separate file | Filippos Karapetis | |
2013-09-17 | NEVERHOOD: Slight cleanup in Module2800::updateScene() | Filippos Karapetis | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-07-09 | NEVERHOOD: Fix incorrect sound heard when pressing the ladder button | Filippos Karapetis | |
When the ladder is down, pressing the ladder button shouldn't do anything | |||
2013-07-01 | NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button | Filippos Karapetis | |
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette | |||
2013-06-12 | NEVERHOOD: Move some more cheat code to the cheat console command | Filippos Karapetis | |
2013-06-11 | NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat" | Filippos Karapetis | |
2013-06-10 | NEVERHOOD: Change the debuglevel of the scene changing debug output | Filippos Karapetis | |
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene | |||
2013-06-01 | NEVERHOOD: Removed debug (?) code that bypassed puzzle | Torbjörn Andersson | |
The effect of the removed code was to bypass the potion-mixing puzzle while shrunken. The puzzle works fine for me, so there's no reason to keep this bypass. Also, it caused a dead code warning, CID 1022345. | |||
2013-05-08 | NEVERHOOD: Move module files to own subdirectory | johndoe123 | |