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authorTorbjörn Andersson2014-01-05 16:18:59 +0100
committerTorbjörn Andersson2014-01-05 16:20:01 +0100
commitacf63388efbfff052cf2695aa80637a1838b9e2d (patch)
tree0b41f37b1435d4afa3e1cb92b5d6bff1efbe5cc5 /engines/neverhood/modules/module2800.cpp
parenta4cc260b121b7e3fcecea0c72dca81a1fc0e2208 (diff)
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NEVERHOOD: Stop the background music when showing disk player
This is consistent with all other disk players in the game. Only this one had it starting the music instead. Probably a typo.
Diffstat (limited to 'engines/neverhood/modules/module2800.cpp')
-rw-r--r--engines/neverhood/modules/module2800.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp
index 8f23de33db..8fe527650e 100644
--- a/engines/neverhood/modules/module2800.cpp
+++ b/engines/neverhood/modules/module2800.cpp
@@ -203,7 +203,7 @@ void Module2800::createScene(int sceneNum, int which) {
break;
case 26:
_vm->gameState().sceneNum = 26;
- _vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
+ _vm->_soundMan->stopMusic(0xD2FA4D14, 0, 2);
_childObject = new DiskplayerScene(_vm, this, 4);
break;
case 1001: