Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2013-12-07 | NEVERHOOD: Add missing getDebugger() for engine API. | D G Turner | |
2013-09-26 | NEVERHOOD: Add a patch system for broken resources in Russian versions | Filippos Karapetis | |
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case | |||
2013-09-17 | NEVERHOOD: Implement the music toggle menu button | Filippos Karapetis | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-06-28 | NEVERHOOD: Handle invalid save_slot more gracefully on startup | Torbjörn Andersson | |
If the specificed savegame doesn't exist, start the game from the beginning. Before, it would just hang. The error handling is still quite primitive, though. | |||
2013-06-26 | NEVERHOOD: Stop sound updates while the main menu is active | Filippos Karapetis | |
2013-06-09 | NEVERHOOD: Add a debug console, together with a command to change rooms | Filippos Karapetis | |
2013-05-08 | NEVERHOOD: Add game-internal savegame delete menu | johndoe123 | |
- Rename Widget::addSprite to Widget::initialize | |||
2013-05-08 | NEVERHOOD: Add support for loading/saving games with the game's own menu | johndoe123 | |
- Add LoadGameMenu class | |||
2013-05-08 | NEVERHOOD: Merge CollisionMan into Scene class | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove obsolete _keyState | johndoe123 | |
2013-05-08 | NEVERHOOD: Add support for the demo version | johndoe123 | |
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method | |||
2013-05-08 | NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1000: | johndoe123 | |
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum - Remove code related to unused resource preloading and debug messages | |||
2013-05-08 | NEVERHOOD: Implement the actual audio code | johndoe123 | |
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp | |||
2013-05-08 | NEVERHOOD: Implement the SoundMan; no sound is played yet since the ↵ | johndoe123 | |
important code doesn't exist yet | |||
2013-05-08 | NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate | johndoe123 | |
- Started replace message numbers with constants - Add NRect::contains - Some cleanup | |||
2013-05-08 | NEVERHOOD: Major renaming: | johndoe123 | |
- Give better names to animation callback functions/vars - Give better names to animation functions (previously known as subXXXX - not completed yet) - Add dumpAllResources (which is a lie, since it only dumps animations for now) - More renaming to come | |||
2013-05-08 | NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) | johndoe123 | |
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit | |||
2013-05-08 | NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame) | johndoe123 | |
- Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output | |||
2013-05-08 | NEVERHOOD: Implement NavigationScene | johndoe123 | |
- Work on the SmackerDecoder, create the surface immediately when a file is opened | |||
2013-05-08 | NEVERHOOD: Start with Scene1002 (a lot incomplete) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement game vars | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed ↵ | johndoe123 | |
later) and AnimResource related stuff | |||
2013-05-08 | NEVERHOOD: Start with the CollisionMan class | johndoe123 | |
2013-05-08 | NEVERHOOD: Add StaticData class | johndoe123 | |
2013-05-08 | NEVERHOOD: Add skeleton for Module1000 | johndoe123 | |
- Add dummies for game variable access | |||
2013-05-08 | NEVERHOOD: Start with the Screen class, also | johndoe123 | |
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header - Clean up #includes | |||
2013-05-08 | NEVERHOOD: More work on Module1500 | johndoe123 | |
- Implement Scene1501 (with yet unimpelemented stuff commented out) - Add preliminary main loop to test stuff/updates - Add dummy SoundResource - And fix a mean bug/typo in some initializer lists... (The intro now "runs" but doesn't show anything yet since the actual display code and other classes are not yet implemented yet.) | |||
2013-05-08 | NEVERHOOD: Add skeleton for Module1500 (the intro module) | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module and GameModule classes | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression) | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with the blb archive class | johndoe123 | |
2013-05-08 | NEVERHOOD: First code with basic detection, nothing else so far | johndoe123 | |