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path: root/engines/neverhood/saveload.cpp
AgeCommit message (Collapse)Author
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-28NEVERHOOD: Handle invalid save_slot more gracefully on startupTorbjörn Andersson
If the specificed savegame doesn't exist, start the game from the beginning. Before, it would just hang. The error handling is still quite primitive, though.
2013-05-08NEVERHOOD: Add game-internal savegame delete menujohndoe123
- Rename Widget::addSprite to Widget::initialize
2013-05-08NEVERHOOD: Add support for loading/saving games with the game's own menujohndoe123
- Add LoadGameMenu class
2013-05-08NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still ↵johndoe123
TODO)
2013-05-08NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵johndoe123
GMM, in-game isn't finished yet)
2013-05-08NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)johndoe123