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path: root/engines/neverhood/smackerplayer.cpp
AgeCommit message (Expand)Author
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-11NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instea...johndoe123
2013-06-09NEVERHOOD: Add a console command to display the current surfacesFilippos Karapetis
2013-05-08NEVERHOOD: Fix some logic bugs and minor changesjohndoe123
2013-05-08NEVERHOOD: Improve frame-exact seeking for Scene2802johndoe123
2013-05-08NEVERHOOD: New _sceneNum in Module2800johndoe123
2013-05-08NEVERHOOD: Add initCubeSymbolsPuzzlejohndoe123
2013-05-08NEVERHOOD: Implement an experimental "render queue" to only draw and update w...johndoe123
2013-05-08NEVERHOOD: Implement Scene2802 (radio tuning scene)johndoe123
2013-05-08NEVERHOOD: Fix Smacker framerate bug after the video decoder changesjohndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Add Scene1317johndoe123
2013-05-08NEVERHOOD: More work on Scene3009johndoe123
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
2013-05-08NEVERHOOD: Implement NavigationScenejohndoe123
2013-05-08NEVERHOOD: Change addHitRect to use an explicit countjohndoe123
2013-05-08NEVERHOOD: More work on Scene1002johndoe123
2013-05-08NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...johndoe123
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123