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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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smackerplayer.cpp
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Commit message (
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Author
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-06-11
NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instea...
johndoe123
2013-06-09
NEVERHOOD: Add a console command to display the current surfaces
Filippos Karapetis
2013-05-08
NEVERHOOD: Fix some logic bugs and minor changes
johndoe123
2013-05-08
NEVERHOOD: Improve frame-exact seeking for Scene2802
johndoe123
2013-05-08
NEVERHOOD: New _sceneNum in Module2800
johndoe123
2013-05-08
NEVERHOOD: Add initCubeSymbolsPuzzle
johndoe123
2013-05-08
NEVERHOOD: Implement an experimental "render queue" to only draw and update w...
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2802 (radio tuning scene)
johndoe123
2013-05-08
NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
johndoe123
2013-05-08
Merge branch 'master'
Willem Jan Palenstijn
2013-05-08
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
johndoe123
2013-05-08
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1317
johndoe123
2013-05-08
NEVERHOOD: More work on Scene3009
johndoe123
2013-05-08
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
johndoe123
2013-05-08
NEVERHOOD: Implement NavigationScene
johndoe123
2013-05-08
NEVERHOOD: Change addHitRect to use an explicit count
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1002
johndoe123
2013-05-08
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...
johndoe123
2013-05-08
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
johndoe123