Age | Commit message (Expand) | Author |
2014-10-28 | NEVERHOOD: Remove trailing whitespace | Filippos Karapetis |
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel |
2014-01-14 | NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static... | johndoe123 |
2014-01-12 | NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2 | johndoe123 |
2014-01-06 | NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds" | johndoe123 |
2013-12-28 | NEVERHOOD: Fix crash when playing uncompressed sounds | Torbjörn Andersson |
2013-12-28 | NEVERHOOD: Fix looping sounds (bug #6473) | Filippos Karapetis |
2013-09-27 | NEVERHOOD: Fix uninitialized members of the AudioResourceManMusicItem class -... | Filippos Karapetis |
2013-09-27 | NEVERHOOD: Fix uninitialized members of the SoundMan class - CID 1022297 | Filippos Karapetis |
2013-09-26 | NEVERHOOD: Add a patch system for broken resources in Russian versions | Filippos Karapetis |
2013-09-17 | NEVERHOOD: Split the code that stops all music and sound effects | Filippos Karapetis |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse |
2013-06-12 | NEVERHOOD: Stop all sounds before restoring / restarting | Filippos Karapetis |
2013-05-08 | NEVERHOOD: Fix member var initializations | johndoe123 |
2013-05-08 | NEVERHOOD: Delete all sound/music items on exit | johndoe123 |
2013-05-08 | NEVERHOOD: Rework the sound system | johndoe123 |
2013-05-08 | NEVERHOOD: Remove obsolete TODOs | johndoe123 |
2013-05-08 | NEVERHOOD: Add enum for the resource types | johndoe123 |
2013-05-08 | NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion | johndoe123 |
2013-05-08 | NEVERHOOD: Simplify resource loading | johndoe123 |
2013-05-08 | NEVERHOOD: Add initCubeSymbolsPuzzle | johndoe123 |
2013-05-08 | NEVERHOOD: Rename stuff in Module1200 | johndoe123 |
2013-05-08 | NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubRea... | johndoe123 |
2013-05-08 | NEVERHOOD: Add sound lists to all modules which have them | johndoe123 |
2013-05-08 | NEVERHOOD: Implement the actual audio code | johndoe123 |
2013-05-08 | NEVERHOOD: More work on the SoundMan | johndoe123 |
2013-05-08 | NEVERHOOD: Implement the SoundMan; no sound is played yet since the important... | johndoe123 |