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path: root/engines/neverhood/sound.cpp
AgeCommit message (Expand)Author
2016-05-21NEVERHOOD: Reduce audio header dependenciesOri Avtalion
2014-10-28NEVERHOOD: Remove trailing whitespaceFilippos Karapetis
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2014-01-14NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static...johndoe123
2014-01-12NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2johndoe123
2014-01-06NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"johndoe123
2013-12-28NEVERHOOD: Fix crash when playing uncompressed soundsTorbjörn Andersson
2013-12-28NEVERHOOD: Fix looping sounds (bug #6473)Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized members of the AudioResourceManMusicItem class -...Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized members of the SoundMan class - CID 1022297Filippos Karapetis
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
2013-09-17NEVERHOOD: Split the code that stops all music and sound effectsFilippos Karapetis
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-12NEVERHOOD: Stop all sounds before restoring / restartingFilippos Karapetis
2013-05-08NEVERHOOD: Fix member var initializationsjohndoe123
2013-05-08NEVERHOOD: Delete all sound/music items on exitjohndoe123
2013-05-08NEVERHOOD: Rework the sound systemjohndoe123
2013-05-08NEVERHOOD: Remove obsolete TODOsjohndoe123
2013-05-08NEVERHOOD: Add enum for the resource typesjohndoe123
2013-05-08NEVERHOOD: Fix Klaymen "grow" animation after drinking the potionjohndoe123
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
2013-05-08NEVERHOOD: Add initCubeSymbolsPuzzlejohndoe123
2013-05-08NEVERHOOD: Rename stuff in Module1200johndoe123
2013-05-08NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubRea...johndoe123
2013-05-08NEVERHOOD: Add sound lists to all modules which have themjohndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
2013-05-08NEVERHOOD: Implement the SoundMan; no sound is played yet since the important...johndoe123