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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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neverhood
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sound.cpp
Age
Commit message (
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Author
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2014-01-14
NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static...
johndoe123
2014-01-12
NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2
johndoe123
2014-01-06
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
johndoe123
2013-12-28
NEVERHOOD: Fix crash when playing uncompressed sounds
Torbjörn Andersson
2013-12-28
NEVERHOOD: Fix looping sounds (bug #6473)
Filippos Karapetis
2013-09-27
NEVERHOOD: Fix uninitialized members of the AudioResourceManMusicItem class -...
Filippos Karapetis
2013-09-27
NEVERHOOD: Fix uninitialized members of the SoundMan class - CID 1022297
Filippos Karapetis
2013-09-26
NEVERHOOD: Add a patch system for broken resources in Russian versions
Filippos Karapetis
2013-09-17
NEVERHOOD: Split the code that stops all music and sound effects
Filippos Karapetis
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-06-12
NEVERHOOD: Stop all sounds before restoring / restarting
Filippos Karapetis
2013-05-08
NEVERHOOD: Fix member var initializations
johndoe123
2013-05-08
NEVERHOOD: Delete all sound/music items on exit
johndoe123
2013-05-08
NEVERHOOD: Rework the sound system
johndoe123
2013-05-08
NEVERHOOD: Remove obsolete TODOs
johndoe123
2013-05-08
NEVERHOOD: Add enum for the resource types
johndoe123
2013-05-08
NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
johndoe123
2013-05-08
NEVERHOOD: Simplify resource loading
johndoe123
2013-05-08
NEVERHOOD: Add initCubeSymbolsPuzzle
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Module1200
johndoe123
2013-05-08
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubRea...
johndoe123
2013-05-08
NEVERHOOD: Add sound lists to all modules which have them
johndoe123
2013-05-08
NEVERHOOD: Implement the actual audio code
johndoe123
2013-05-08
NEVERHOOD: More work on the SoundMan
johndoe123
2013-05-08
NEVERHOOD: Implement the SoundMan; no sound is played yet since the important...
johndoe123