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2014-04-17NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'johndoe123
2014-04-17NEVERHOOD: Fix compilationjohndoe123
2014-04-17NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'johndoe123
2014-03-19NEVERHOOD: Fix some uninitialized variablesStrangerke
2014-02-20NEVERHOOD: Fix an off-by-one error in Klogg's lettersFilippos Karapetis
This fixes the buggy Willie letter appearing among the ones from Klogg (bug #6513)
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2014-02-16NEVERHOOD: Janitorial - Remove trailing spacesStrangerke
2014-01-14NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'johndoe123
2014-01-14NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud ↵johndoe123
static (Wii)"
2014-01-12NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2johndoe123
2014-01-11NEVERHOOD: Initialize NeverhoodEngine::_console variable to nullptr.Johannes Schickel
This fixes a nasty crash in case neverhood.dat is not present.
2014-01-11NEVERHOOD: Set engine to 'built by default'Strangerke
2014-01-09NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)johndoe123
2014-01-06Merge branch 'master' of github.com:scummvm/scummvmjohndoe123
2014-01-06NEVERHOOD: Correct fix for bug #6480johndoe123
The car clipping rectangle wasn't set correctly when the car is on the upper level.
2014-01-06NEVERHOOD: Tiny cleanupTorbjörn Andersson
2014-01-06NEVERHOOD: Minor adjustment to original load/delete dialogsTorbjörn Andersson
This makes space for one additional savegame slot, giving them the same number of slots as the original save dialog. I can't compare to the original, but it arguably looks better this way.
2014-01-06NEVERHOOD: Fix palette fadingTorbjörn Andersson
The palette didn't fade all the way to white when using the shrinking machine, which caused visible glitches. I've verified against a YouTube "Let's Play" that in the original it did fade all the way. Whether or not it did it in this exact way I do not know, but... close enough.
2014-01-06NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"johndoe123
2014-01-06NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"johndoe123
2014-01-06NEVERHOOD: Add mousewheel support to original save/load dialogsTorbjörn Andersson
2014-01-06NEVERHOOD: Use constants for messages in a couple of placesTorbjörn Andersson
Ideally, we should always use constants of course. But I guess we don't yet have sensible names for all messages.
2014-01-06NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first"Filippos Karapetis
2014-01-05NEVERHOOD: Simplify and document Module2800::createScene()Filippos Karapetis
2014-01-05NEVERHOOD: Stop the background music when showing disk playerTorbjörn Andersson
This is consistent with all other disk players in the game. Only this one had it starting the music instead. Probably a typo.
2014-01-02NEVERHOOD: Stop background sounds during credits (bug #6475)Filippos Karapetis
2014-01-01NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)Filippos Karapetis
Color 255 should be white. Right now, this is a scene-specific workaround to avoid rechecking all scenes just for a glitch that happens in a specific scene. Many thanks to eriktorbjorn for figuring out that this is a palette issue, instead of a resource issue
2013-12-28NEVERHOOD: Fix crash when playing uncompressed soundsTorbjörn Andersson
This happened to me when (or shortly afterwards; I'm not quite sure) lighting the fuse on the TNT dummy.
2013-12-28NEVERHOOD: Fix quitting via the menu (bug #6474)Filippos Karapetis
2013-12-28NEVERHOOD: Close the game menu when pressing the Escape keyFilippos Karapetis
2013-12-28NEVERHOOD: Fix looping sounds (bug #6473)Filippos Karapetis
Based on salty-horse's patch - thanks!
2013-12-26NEVERHOOD: Add an option to scale the making of videos to full screenFilippos Karapetis
2013-12-25NEVERHOOD: Move car to the correct position when entering a new sceneFilippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-12-20NEVERHOOD: Allow skipping of the introductory credits with the space keyFilippos Karapetis
2013-12-20NEVERHOOD: Disable the fanmade Russian Fargus release for nowFilippos Karapetis
This version has broken resources that corrupt the heap (e.g. the menu header).
2013-12-07NEVERHOOD: Add missing getDebugger() for engine API.D G Turner
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24NEVERHOOD: Fix spacing errorsStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-03NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporterFilippos Karapetis
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
2013-11-03NEVERHOOD: Remove unused method drawShadowSurface()Filippos Karapetis
2013-11-02NEVERHOOD: Move some Klaymen animations specific to scene 1002Filippos Karapetis
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02NEVERHOOD: Really stop the radio music during the radio tower cutsceneFilippos Karapetis