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authorTorbjörn Andersson2014-01-06 20:02:20 +0100
committerTorbjörn Andersson2014-01-06 20:02:20 +0100
commit475ccb24b2c9c12e01a315af4ab5d6a055a53fb2 (patch)
treeb22bfb0c86572f2f31b042d19444b09af1d091e7 /engines/neverhood
parentcd2e204d995b02fa79bfca1acbc3ca10b58c6803 (diff)
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NEVERHOOD: Minor adjustment to original load/delete dialogs
This makes space for one additional savegame slot, giving them the same number of slots as the original save dialog. I can't compare to the original, but it arguably looks better this way.
Diffstat (limited to 'engines/neverhood')
-rw-r--r--engines/neverhood/menumodule.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp
index cf21bc094e..b332418cf5 100644
--- a/engines/neverhood/menumodule.cpp
+++ b/engines/neverhood/menumodule.cpp
@@ -1083,7 +1083,7 @@ static const NRect kLoadGameMenuButtonCollisionBounds[] = {
{ 182, 358, 241, 433 }
};
-static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 271 };
+static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 272 };
static const NRect kLoadGameMenuTextEditRect = { 0, 0, 320, 17 };
static const NRect kLoadGameMenuMouseRect = { 263, 48, 583, 65 };
@@ -1116,7 +1116,7 @@ static const NRect kDeleteGameMenuButtonCollisionBounds[] = {
{ 395, 278, 452, 372 }
};
-static const NRect kDeleteGameMenuListBoxRect = { 0, 0, 320, 271 };
+static const NRect kDeleteGameMenuListBoxRect = { 0, 0, 320, 272 };
static const NRect kDeleteGameMenuTextEditRect = { 0, 0, 320, 17 };
DeleteGameMenu::DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)