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author | Torbjörn Andersson | 2014-01-06 20:02:20 +0100 |
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committer | Torbjörn Andersson | 2014-01-06 20:02:20 +0100 |
commit | 475ccb24b2c9c12e01a315af4ab5d6a055a53fb2 (patch) | |
tree | b22bfb0c86572f2f31b042d19444b09af1d091e7 /engines/neverhood | |
parent | cd2e204d995b02fa79bfca1acbc3ca10b58c6803 (diff) | |
download | scummvm-rg350-475ccb24b2c9c12e01a315af4ab5d6a055a53fb2.tar.gz scummvm-rg350-475ccb24b2c9c12e01a315af4ab5d6a055a53fb2.tar.bz2 scummvm-rg350-475ccb24b2c9c12e01a315af4ab5d6a055a53fb2.zip |
NEVERHOOD: Minor adjustment to original load/delete dialogs
This makes space for one additional savegame slot, giving them the
same number of slots as the original save dialog. I can't compare
to the original, but it arguably looks better this way.
Diffstat (limited to 'engines/neverhood')
-rw-r--r-- | engines/neverhood/menumodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp index cf21bc094e..b332418cf5 100644 --- a/engines/neverhood/menumodule.cpp +++ b/engines/neverhood/menumodule.cpp @@ -1083,7 +1083,7 @@ static const NRect kLoadGameMenuButtonCollisionBounds[] = { { 182, 358, 241, 433 } }; -static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 271 }; +static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 272 }; static const NRect kLoadGameMenuTextEditRect = { 0, 0, 320, 17 }; static const NRect kLoadGameMenuMouseRect = { 263, 48, 583, 65 }; @@ -1116,7 +1116,7 @@ static const NRect kDeleteGameMenuButtonCollisionBounds[] = { { 395, 278, 452, 372 } }; -static const NRect kDeleteGameMenuListBoxRect = { 0, 0, 320, 271 }; +static const NRect kDeleteGameMenuListBoxRect = { 0, 0, 320, 272 }; static const NRect kDeleteGameMenuTextEditRect = { 0, 0, 320, 17 }; DeleteGameMenu::DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList) |