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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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neverhood
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Author
2013-05-08
NEVERHOOD: Add Scene2248
johndoe123
2013-05-08
NEVERHOOD: Forgot to remove debug code
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2242
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
johndoe123
2013-05-08
NEVERHOOD: Very small cleanup
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2207 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2206
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2205
johndoe123
2013-05-08
NEVERHOOD: Add Scene2204 (just a DiskplayerScene)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2203
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2202 (sliding puzzle)
johndoe123
2013-05-08
NEVERHOOD: Implement updateScene2201
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2201
johndoe123
2013-05-08
NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default...
digitall
2013-05-08
NEVERHOOD: Implement Module2000
johndoe123
2013-05-08
NEVERHOOD: Implement Scene3011
johndoe123
2013-05-08
NEVERHOOD: More work on Scene3009
johndoe123
2013-05-08
NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
johndoe123
2013-05-08
NEVERHOOD: Introduce and use Module::createNavigationScene and Module::create...
johndoe123
2013-05-08
NEVERHOOD: Implement Scene3010 (door lock)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
johndoe123
2013-05-08
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1201
johndoe123
2013-05-08
NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1004
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1005
johndoe123
2013-05-08
NEVERHOOD: Implement NavigationScene
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1002
johndoe123
2013-05-08
NEVERHOOD: Implement color replace in AnimatedSprite
johndoe123
2013-05-08
NEVERHOOD: Fix crash/corruption in clipped sprite drawing
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1002, Klayman and the rest
johndoe123
2013-05-08
NEVERHOOD: Change addHitRect to use an explicit count
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1002
johndoe123
2013-05-08
NEVERHOOD: Start with Scene1002 (a lot incomplete)
johndoe123
2013-05-08
NEVERHOOD: Implement Mouse435
johndoe123
2013-05-08
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001/Klayman
johndoe123
2013-05-08
NEVERHOOD: Implement game vars
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001/Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001 and Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman (still eye cancerous code)
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman
johndoe123
2013-05-08
NEVERHOOD: Implement Klayman::update
johndoe123
2013-05-08
NEVERHOOD: Start with the Klayman class (this is quite some horrible code, al...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, also give sprites classes and vars some be...
johndoe123
2013-05-08
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...
johndoe123
2013-05-08
NEVERHOOD: Module1000 and Scene1001 skeletons
johndoe123
2013-05-08
NEVERHOOD: Start with the CollisionMan class
johndoe123
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