Age | Commit message (Expand) | Author |
2014-01-09 | NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1) | johndoe123 |
2014-01-06 | Merge branch 'master' of github.com:scummvm/scummvm | johndoe123 |
2014-01-06 | NEVERHOOD: Correct fix for bug #6480 | johndoe123 |
2014-01-06 | NEVERHOOD: Tiny cleanup | Torbjörn Andersson |
2014-01-06 | NEVERHOOD: Minor adjustment to original load/delete dialogs | Torbjörn Andersson |
2014-01-06 | NEVERHOOD: Fix palette fading | Torbjörn Andersson |
2014-01-06 | NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches" | johndoe123 |
2014-01-06 | NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds" | johndoe123 |
2014-01-06 | NEVERHOOD: Add mousewheel support to original save/load dialogs | Torbjörn Andersson |
2014-01-06 | NEVERHOOD: Use constants for messages in a couple of places | Torbjörn Andersson |
2014-01-06 | NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first" | Filippos Karapetis |
2014-01-05 | NEVERHOOD: Simplify and document Module2800::createScene() | Filippos Karapetis |
2014-01-05 | NEVERHOOD: Stop the background music when showing disk player | Torbjörn Andersson |
2014-01-02 | NEVERHOOD: Stop background sounds during credits (bug #6475) | Filippos Karapetis |
2014-01-01 | NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge) | Filippos Karapetis |
2013-12-28 | NEVERHOOD: Fix crash when playing uncompressed sounds | Torbjörn Andersson |
2013-12-28 | NEVERHOOD: Fix quitting via the menu (bug #6474) | Filippos Karapetis |
2013-12-28 | NEVERHOOD: Close the game menu when pressing the Escape key | Filippos Karapetis |
2013-12-28 | NEVERHOOD: Fix looping sounds (bug #6473) | Filippos Karapetis |
2013-12-26 | NEVERHOOD: Add an option to scale the making of videos to full screen | Filippos Karapetis |
2013-12-25 | NEVERHOOD: Move car to the correct position when entering a new scene | Filippos Karapetis |
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis |
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis |
2013-12-23 | NEVERHOOD: Add names to some message IDs | Filippos Karapetis |
2013-12-20 | NEVERHOOD: Allow skipping of the introductory credits with the space key | Filippos Karapetis |
2013-12-20 | NEVERHOOD: Disable the fanmade Russian Fargus release for now | Filippos Karapetis |
2013-12-07 | NEVERHOOD: Add missing getDebugger() for engine API. | D G Turner |
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel |
2013-11-24 | NEVERHOOD: Fix spacing errors | Strangerke |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner |
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner |
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner |
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner |
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner |
2013-11-03 | NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporter | Filippos Karapetis |
2013-11-03 | NEVERHOOD: Remove unused method drawShadowSurface() | Filippos Karapetis |
2013-11-02 | NEVERHOOD: Move some Klaymen animations specific to scene 1002 | Filippos Karapetis |
2013-11-02 | NEVERHOOD: Really stop the radio music during the radio tower cutscene | Filippos Karapetis |
2013-10-31 | NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play" | Filippos Karapetis |
2013-10-31 | NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes | Filippos Karapetis |
2013-10-19 | NEVERHOOD: Fixes for museum walls in Russian version | Eugene Sandulenko |
2013-10-17 | NEVERHOOD: Another fix for Russian version | Eugene Sandulenko |
2013-10-10 | NEVERHOOD: Fixes for Russian versions | Eugene Sandulenko |
2013-10-07 | NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potion | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move module-specific Klaymen code to its respective module | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Clean up some includes | Filippos Karapetis |