aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/callables_ns.cpp
AgeCommit message (Collapse)Author
2008-01-09Replaced the remaining old string code with the new label code. All the text ↵Nicola Mettifogo
is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. svn-id: r30360
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-06Moved balloons management into Gfx, which is now responsible for positioning ↵Nicola Mettifogo
and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too. svn-id: r30311
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵Nicola Mettifogo
Amiga. The correct font for intro screen has also been selected. svn-id: r30221
2008-01-02Removed debug printf.Nicola Mettifogo
svn-id: r30169
2007-12-15Added halfbrite effect to Nippon Safes Amiga. Implementation is not ↵Nicola Mettifogo
complete, since the spotlight during Donna's dance is not moving yet. svn-id: r29863
2007-12-10* Switched Nippon Safes to use new names for savefiles. User will be asked ↵Nicola Mettifogo
to perform conversion on engine start. * Special files used for keeping track of completed parts of the game have been replaced by special savefile 'nippon.999'. svn-id: r29820
2007-11-17Refactored main input code.Nicola Mettifogo
svn-id: r29532
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-01Fix for bug #1822819. Donna now changes her look into Suzy after makeup.Nicola Mettifogo
svn-id: r29361
2007-11-01Consolidated game data cleanup in a single routine to location switches more ↵Nicola Mettifogo
reliable, especially on savegames and on game start. svn-id: r29357
2007-11-01More refactoring for gui code.Nicola Mettifogo
svn-id: r29355
2007-11-01* Merged object Menu into Parallaction_ns.Nicola Mettifogo
* Some preliminary refactoring of ex-menu code. svn-id: r29354
2007-10-21Now stopping music when loading a game in Amiga versions of Nippon Safes.Nicola Mettifogo
svn-id: r29242
2007-10-15Fixed bug #1814061. Special effect routine was overflowing palette size.Nicola Mettifogo
svn-id: r29224
2007-09-22Refactored a lot of Character-related code and put it into the Character class.Nicola Mettifogo
svn-id: r29025
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-16Revised debug levels and added many debug strings for parsers.Nicola Mettifogo
svn-id: r28921
2007-08-14Oops oops. This fixes the bug fix.Nicola Mettifogo
svn-id: r28623
2007-08-14Oops. Removed debug code.Nicola Mettifogo
svn-id: r28622
2007-08-14Fixed bug (array-overflow) in NS introduction. This randomly caused the ↵Nicola Mettifogo
intro to crash during sketching. svn-id: r28621
2007-08-12Moved intro hack routines to Parallaction_ns callables, where they belonged ↵Nicola Mettifogo
from the beginning. svn-id: r28541
2007-08-11Moved core font management from Gfx to engine. Gfx still retains features ↵Nicola Mettifogo
related to displaying text on screen. svn-id: r28530
2007-08-09Encapsulated palette stuff into a new Palette object and got rid of a lot of ↵Nicola Mettifogo
#defines. This should ease handling of palettes in different versions of the engine. svn-id: r28509
2007-08-07Location comments are now displayed by a single Gfx function.Nicola Mettifogo
svn-id: r28481
2007-08-06Changed graphics mask to a more generic BitBuffer object.Nicola Mettifogo
svn-id: r28471
2007-08-06Made thickness of balloon borders consistent with original games.Nicola Mettifogo
svn-id: r28470
2007-07-31Changed code to use the new fadePalette function, thus removing ↵Nicola Mettifogo
fadeInPalette and some custom fade code in _c_endComment. svn-id: r28368
2007-07-31Renamed palette functions.Nicola Mettifogo
svn-id: r28365
2007-07-30Fixed palette going psychedelic at the very end of the game.Nicola Mettifogo
svn-id: r28335
2007-07-30Replaced some palette code in _c_endComment with a function call.Nicola Mettifogo
svn-id: r28334
2007-07-29Cleanup.Nicola Mettifogo
svn-id: r28303
2007-07-29Made current callable routines members of Parallaction_ns, and moved them to ↵Nicola Mettifogo
callables_ns.cpp. svn-id: r28302