index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
parallaction
/
exec_ns.cpp
Age
Commit message (
Expand
)
Author
2008-02-02
Subtitles are now displayed in the intro for BRA, though in wrong color (and ...
Nicola Mettifogo
2008-02-02
BRA now loads and displays location backgrounds (at least in the intro).
Nicola Mettifogo
2008-02-02
Some more integration of background code into BackgroundInfo.
Nicola Mettifogo
2008-01-30
Fix shadowing warning
Filippos Karapetis
2008-01-29
Fixed regression when displaying animation: the issue could only be noticed w...
Nicola Mettifogo
2008-01-28
Removed usage of kBitFront and kBitBack. Only the old kBit2 buffer is kept to...
Nicola Mettifogo
2008-01-28
Fixed animation sorting: everything should be drawn like before revision 3067...
Nicola Mettifogo
2008-01-28
Removed all job routines. Stubs have been left for future reference in the co...
Nicola Mettifogo
2008-01-28
All interactive objects are now drawn in the framebuffer instead of using the...
Nicola Mettifogo
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2008-01-12
Added function to encapsulate/protect manipulation of background.
Nicola Mettifogo
2008-01-08
Added a proper _name member to Zone, instead of using the label text.
Nicola Mettifogo
2008-01-06
Indent with tabs instead of spaces.
Torbjörn Andersson
2008-01-06
Moved balloons management into Gfx, which is now responsible for positioning ...
Nicola Mettifogo
2007-12-09
Going back to uncached mode for graphics resources of Examine zones. This pre...
Nicola Mettifogo
2007-11-22
* added adapter from Graphics::Surface to Frames
Nicola Mettifogo
2007-11-22
* added (incomplete) explicit state machine handling in engine class (see _in...
Nicola Mettifogo
2007-11-21
* moved label drawing into Gfx, to be drawn directly in the framebuffer
Nicola Mettifogo
2007-11-19
Walk and script handling are now directly handled by the main loop, instead o...
Nicola Mettifogo
2007-11-18
Muting the compiler :P
Sven Hesse
2007-11-18
Cleanup.
Nicola Mettifogo
2007-11-18
Partly decoupled rendering from game data update. Graphics routines to draw/e...
Nicola Mettifogo
2007-11-18
Cleanup.
Nicola Mettifogo
2007-11-14
* centralized kEngineChangeLocation flag handling
Nicola Mettifogo
2007-09-23
Oops. Some debug code was committed.
Nicola Mettifogo
2007-09-23
Moved most of inventory-related code inside classes Inventory and InventoryRe...
Nicola Mettifogo
2007-09-22
Refactored a lot of Character-related code and put it into the Character class.
Nicola Mettifogo
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-16
Revised debug levels and added many debug strings for parsers.
Nicola Mettifogo
2007-09-15
Fixed BRA parser table for scripts.
Nicola Mettifogo
2007-09-02
Simplified global label management and added subtitles for BRA.
Nicola Mettifogo
2007-09-02
Cleanup: removed unneeded references to engine (_vm).
Nicola Mettifogo
2007-09-02
Jobs are now members of the engine and are handled with a table, instead of b...
Nicola Mettifogo
2007-08-25
Added an abstract base class for representing multiple-frames for animations....
Nicola Mettifogo
2007-08-25
Cleanup script routines.
Nicola Mettifogo
2007-08-24
First step in restructuring engine code:
Nicola Mettifogo
[prev]