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path: root/engines/parallaction/parallaction.h
AgeCommit message (Expand)Author
2008-06-29Changed all remaining code to use the GfxObj class to keep frames data. This ...Nicola Mettifogo
2008-06-24Fix for bug #2001193. Character confirmation screen didn't appear and game cr...Nicola Mettifogo
2008-06-05Merged revisions 32507-32513,32516,32518,32520-32521,32523-32524,32526-32548,...Christopher Page
2008-06-04* Implemented character change opcodes in BRANicola Mettifogo
2008-06-03PARA: Fixed some memory leaksChristopher Page
2008-06-03Fixed initialization of parsers, necessary after the latest removal of static...Nicola Mettifogo
2008-06-02Sorted static mouse arrow bitmap, so it doesn't have to be 'decoded' on the f...Nicola Mettifogo
2008-05-15* Cleanup of input code.Nicola Mettifogo
2008-05-14- Moved input code to its own class.Nicola Mettifogo
2008-05-10Extracted script parsing code to its own class.Nicola Mettifogo
2008-05-09Tiny cleanup to ease extraction of the program parser code.Nicola Mettifogo
2008-05-09Moved location parsing out of the engines, to LocationParser_ns and LocationP...Nicola Mettifogo
2008-05-07Reverting commit 31920, thus changing type of flags back to unsigned. If some...Nicola Mettifogo
2008-05-07Silencing a compiler warningSven Hesse
2008-05-07Fixed signed/unsigned issues with kFlagsAllFilippos Karapetis
2008-05-05- Moved some members from the engine class to Location, since they belong there.Nicola Mettifogo
2008-05-04Added new Parser class, which will gradually grow to include all parsing code...Nicola Mettifogo
2008-04-28Fix compilationEugene Sandulenko
2008-04-28Moved some static members into Parallaction class.Nicola Mettifogo
2008-04-17Fixed usage of SharedPtr, so that reference counting is proper and there are ...Nicola Mettifogo
2008-04-07Bugfix for linking error in MSVC8 - it doesn't like multiple unnamed structur...Paul Gilbert
2008-04-06Replaced custom ManagedList with Common::SharedPtr.Nicola Mettifogo
2008-02-09More refactoring for command parsing/execution.Nicola Mettifogo
2008-02-05Changed main loop to allow BRA to return to menu after intro.Nicola Mettifogo
2008-02-03Fixed maximum token length for the parser.Nicola Mettifogo
2008-02-03- Character is now initialized when needed (for the moment only by NS)Nicola Mettifogo
2008-02-03Programs are now handled in their own list, instead of being accessed via the...Nicola Mettifogo
2008-02-02Enabled rudimentary location switch in BRA.Nicola Mettifogo
2008-02-02Subtitles are now displayed in the intro for BRA, though in wrong color (and ...Nicola Mettifogo
2008-02-02BRA now loads and displays location backgrounds (at least in the intro).Nicola Mettifogo
2008-02-02Cleanup of BRA menu code.Nicola Mettifogo
2008-02-02Reworked menu in BRA (now functioning).Nicola Mettifogo
2008-01-28Removed usage of kBitFront and kBitBack. Only the old kBit2 buffer is kept to...Nicola Mettifogo
2008-01-28Move low level background management into Gfx.Nicola Mettifogo
2008-01-28Fixed animation sorting: everything should be drawn like before revision 3067...Nicola Mettifogo
2008-01-28Removed all job routines. Stubs have been left for future reference in the co...Nicola Mettifogo
2008-01-28All interactive objects are now drawn in the framebuffer instead of using the...Nicola Mettifogo
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-08Restructured label handling and moved all related code to Gfx.Nicola Mettifogo
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on Ami...Nicola Mettifogo
2007-12-10* Switched Nippon Safes to use new names for savefiles. User will be asked to...Nicola Mettifogo
2007-12-04Broke up parseDialogue into more manageable and focused short routines.Nicola Mettifogo
2007-11-22* added adapter from Graphics::Surface to FramesNicola Mettifogo
2007-11-22* added (incomplete) explicit state machine handling in engine class (see _in...Nicola Mettifogo
2007-11-21* moved label drawing into Gfx, to be drawn directly in the framebufferNicola Mettifogo
2007-11-19* made engine use Inventory and InventoryRendererNicola Mettifogo
2007-11-19Walk and script handling are now directly handled by the main loop, instead o...Nicola Mettifogo
2007-11-18Cleanup.Nicola Mettifogo
2007-11-18Partly decoupled rendering from game data update. Graphics routines to draw/e...Nicola Mettifogo