aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/parallaction.h
AgeCommit message (Collapse)Author
2008-06-29Changed all remaining code to use the GfxObj class to keep frames data. This ↵Nicola Mettifogo
allows for more uniform processing during rendering, and also fixes the display of dialogue faces for BRA. svn-id: r32833
2008-06-24Fix for bug #2001193. Character confirmation screen didn't appear and game ↵Nicola Mettifogo
crashed because too many strings were added to the draw list. svn-id: r32762
2008-06-05Merged revisions ↵Christopher Page
32507-32513,32516,32518,32520-32521,32523-32524,32526-32548,32550-32562 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32563
2008-06-04* Implemented character change opcodes in BRANicola Mettifogo
* Fixed loading of dialogue characters in BRA svn-id: r32529
2008-06-03PARA: Fixed some memory leaksChristopher Page
svn-id: r32519
2008-06-03Fixed initialization of parsers, necessary after the latest removal of ↵Nicola Mettifogo
static arrays. svn-id: r32509
2008-06-02Sorted static mouse arrow bitmap, so it doesn't have to be 'decoded' on the ↵Nicola Mettifogo
fly. This saves a headache on re-entry. svn-id: r32495
2008-05-15* Cleanup of input code.Nicola Mettifogo
* Removed old timer routines. svn-id: r32135
2008-05-14- Moved input code to its own class.Nicola Mettifogo
- Slightly simplified inventory highlight code thanks to changes in input code. svn-id: r32115
2008-05-10Extracted script parsing code to its own class.Nicola Mettifogo
svn-id: r31972
2008-05-09Tiny cleanup to ease extraction of the program parser code.Nicola Mettifogo
svn-id: r31959
2008-05-09Moved location parsing out of the engines, to LocationParser_ns and ↵Nicola Mettifogo
LocationParser_br. svn-id: r31958
2008-05-07Reverting commit 31920, thus changing type of flags back to unsigned. If ↵Nicola Mettifogo
some compiler emits a warning about 0xFFFFFFFF not being an unsigned immediate, then we need to find out how to convince it without changing types of variables in the code. svn-id: r31924
2008-05-07Silencing a compiler warningSven Hesse
svn-id: r31923
2008-05-07Fixed signed/unsigned issues with kFlagsAllFilippos Karapetis
svn-id: r31920
2008-05-05- Moved some members from the engine class to Location, since they belong there.Nicola Mettifogo
- Cleaned up usage of location flags by using accessor functions. svn-id: r31872
2008-05-04Added new Parser class, which will gradually grow to include all parsing ↵Nicola Mettifogo
code from the engine class. svn-id: r31865
2008-04-28Fix compilationEugene Sandulenko
svn-id: r31758
2008-04-28Moved some static members into Parallaction class.Nicola Mettifogo
svn-id: r31755
2008-04-17Fixed usage of SharedPtr, so that reference counting is proper and there are ↵Nicola Mettifogo
no more objects that need constructors at global level (helps PalmOS). svn-id: r31533
2008-04-07Bugfix for linking error in MSVC8 - it doesn't like multiple unnamed ↵Paul Gilbert
structures within a class svn-id: r31442
2008-04-06Replaced custom ManagedList with Common::SharedPtr.Nicola Mettifogo
svn-id: r31415
2008-02-09More refactoring for command parsing/execution.Nicola Mettifogo
svn-id: r30841
2008-02-05Changed main loop to allow BRA to return to menu after intro.Nicola Mettifogo
svn-id: r30798
2008-02-03Fixed maximum token length for the parser.Nicola Mettifogo
svn-id: r30776
2008-02-03- Character is now initialized when needed (for the moment only by NS)Nicola Mettifogo
- Forward lists are now bigger since BRA scripts are larger svn-id: r30769
2008-02-03Programs are now handled in their own list, instead of being accessed via ↵Nicola Mettifogo
the referring Animation. svn-id: r30768
2008-02-02Enabled rudimentary location switch in BRA.Nicola Mettifogo
svn-id: r30748
2008-02-02Subtitles are now displayed in the intro for BRA, though in wrong color (and ↵Nicola Mettifogo
I don't know why). svn-id: r30747
2008-02-02BRA now loads and displays location backgrounds (at least in the intro).Nicola Mettifogo
svn-id: r30740
2008-02-02Cleanup of BRA menu code.Nicola Mettifogo
svn-id: r30739
2008-02-02Reworked menu in BRA (now functioning).Nicola Mettifogo
svn-id: r30737
2008-01-28Removed usage of kBitFront and kBitBack. Only the old kBit2 buffer is kept ↵Nicola Mettifogo
to store the background picture. svn-id: r30687
2008-01-28Move low level background management into Gfx.Nicola Mettifogo
svn-id: r30681
2008-01-28Fixed animation sorting: everything should be drawn like before revision ↵Nicola Mettifogo
30673 now. Character may still disappear when changing location because of wrong resource management, though. svn-id: r30680
2008-01-28Removed all job routines. Stubs have been left for future reference in the ↵Nicola Mettifogo
code for BRA. svn-id: r30675
2008-01-28All interactive objects are now drawn in the framebuffer instead of using ↵Nicola Mettifogo
the old kBitBack/kBitFront buffers. Animation are not sorted yet, so they can overlap in an inconsistent fashion for the time being. svn-id: r30673
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-08Restructured label handling and moved all related code to Gfx.Nicola Mettifogo
svn-id: r30345
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30315
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵Nicola Mettifogo
Amiga. The correct font for intro screen has also been selected. svn-id: r30221
2007-12-10* Switched Nippon Safes to use new names for savefiles. User will be asked ↵Nicola Mettifogo
to perform conversion on engine start. * Special files used for keeping track of completed parts of the game have been replaced by special savefile 'nippon.999'. svn-id: r29820
2007-12-04Broke up parseDialogue into more manageable and focused short routines.Nicola Mettifogo
svn-id: r29716
2007-11-22* added adapter from Graphics::Surface to FramesNicola Mettifogo
* changed all Disk routines to return Frames* instead of Graphics::Surface* * changed displayItemComment to use new gfx routines * merged code for Examine zones into displayComment svn-id: r29615
2007-11-22* added (incomplete) explicit state machine handling in engine class (see ↵Nicola Mettifogo
_inputMode) * added service routines to Gfx * changed displayCharacterComment to work with the new state machine and gfx routines svn-id: r29613
2007-11-21* moved label drawing into Gfx, to be drawn directly in the framebufferNicola Mettifogo
* changed low level blitting function to accept Graphics::Surface to ease development * temporarily disabled labels/subtitles in BRA svn-id: r29593
2007-11-19* made engine use Inventory and InventoryRendererNicola Mettifogo
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer * specialized jobs to handle inventory drawing have been deleted as they had become obsolete svn-id: r29571
2007-11-19Walk and script handling are now directly handled by the main loop, instead ↵Nicola Mettifogo
of relying on the job list. svn-id: r29568
2007-11-18Cleanup.Nicola Mettifogo
svn-id: r29562
2007-11-18Partly decoupled rendering from game data update. Graphics routines to ↵Nicola Mettifogo
draw/erase animations and labels are now invoked explicitly instead of being handled in the job list. svn-id: r29561