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2008-07-30* Unified implementation of flow control opcodes in NS and BRANicola Mettifogo
* Simplified script execution loop and context svn-id: r33437
2008-07-30Reordered initialization lists to silence warning.Nicola Mettifogo
svn-id: r33432
2008-07-29* Implemented pause/resume of command executionNicola Mettifogo
* Implemented command opcode MOVE (not the script instruction). svn-id: r33408
2008-07-29* Added flexible verb configuration for both NS and BRA.Nicola Mettifogo
* Objects can now be really opened and closed in BRA. svn-id: r33405
2008-07-29Added dialogue text rendering for BRA.Nicola Mettifogo
svn-id: r33402
2008-07-29Mask files don't always exist in Amiga version of BRA, in paricular NULL.msk.Travis Howell
svn-id: r33394
2008-07-29Add check common directories, in loadScenery() for Amiga version of BRA.Travis Howell
svn-id: r33393
2008-07-29* Fixed positioning of balloons and faces in BRA (dos, at least).Nicola Mettifogo
* Adapted loading of faces. svn-id: r33392
2008-07-28Enforcing use of nullZonePtr only for nulling out pointers, as it is useless ↵Nicola Mettifogo
for comparisons. svn-id: r33384
2008-07-28Yet another hack to deal with labels... Must rethink this crap from scratch.Nicola Mettifogo
svn-id: r33377
2008-07-28Moved validation step from revision 33363, so that it is executed for all ↵Nicola Mettifogo
animations. svn-id: r33376
2008-07-28Fixed loading of static items.Nicola Mettifogo
svn-id: r33375
2008-07-28Pick up/drop/open/close actions are now available in game.Nicola Mettifogo
svn-id: r33371
2008-07-28Implemented opcodes for picking up/dropping/opening/closing items.Nicola Mettifogo
svn-id: r33370
2008-07-28Tiny readability aid for parser code.Nicola Mettifogo
svn-id: r33369
2008-07-28Preliminary code for traps.Nicola Mettifogo
svn-id: r33364
2008-07-28Added a post processing step to runScripts, so that Animation can be ↵Nicola Mettifogo
validated after buggy scripts have been executed. svn-id: r33363
2008-07-28Correct character name set by character location parser.Travis Howell
svn-id: r33361
2008-07-28Added support for text in BRA DOS demo.Nicola Mettifogo
svn-id: r33360
2008-07-28Some instrumentation for script debugging.Nicola Mettifogo
svn-id: r33359
2008-07-28Add basic support for running Amiga and PC demos of BRA.Travis Howell
svn-id: r33357
2008-07-28There is no mask or path directories for part0 of BRA (Amiga), so always ↵Travis Howell
check whether they exist. svn-id: r33356
2008-07-28Inventory is now properly rendered. Item selection is not yet working.Nicola Mettifogo
svn-id: r33355
2008-07-28Fix compile.Travis Howell
svn-id: r33354
2008-07-28Some unneeded references slipped in with the last commit.Nicola Mettifogo
svn-id: r33353
2008-07-28* Changed Disk code in BRA to use FilesystemNode (duplication has become ↵Nicola Mettifogo
truly visible!). * Fixed Inventory items loading. svn-id: r33352
2008-07-27Moved inventory cursor drawing code to InventoryRenderer.Nicola Mettifogo
svn-id: r33337
2008-07-27Inventory icons are now loaded correctly (not yet displayed). BRA doesn't ↵Nicola Mettifogo
crash anymore when pressing the right button. :) svn-id: r33335
2008-07-27Add music/sound loading in Amiga version of BRA.Travis Howell
svn-id: r33329
2008-07-27Added rudimental support for location changes when walking through doors. ↵Nicola Mettifogo
The best part of this commit is that Doug now stops in a normal position. svn-id: r33328
2008-07-27Search common directory, when loading frames and talks in Amiga verison of BRA.Travis Howell
svn-id: r33327
2008-07-27Doug from BRA can now walk in his hotel room. He still stops in bizarre ↵Nicola Mettifogo
poses, though. svn-id: r33325
2008-07-26More cleanup.Nicola Mettifogo
svn-id: r33298
2008-07-26Cleanup.Nicola Mettifogo
svn-id: r33297
2008-07-26* Added walk calculations to BRA (doesn't walk yet, though).Nicola Mettifogo
* Adapted Character and Animation to handle both versions of the engine. svn-id: r33296
2008-07-26BRA now parses path data from the scripts.Nicola Mettifogo
svn-id: r33295
2008-07-25Changed the remaining references to Nodes into Points.Nicola Mettifogo
svn-id: r33290
2008-07-25* Changed walk code to use Common::Point instead of the clumsy WalkNode.Nicola Mettifogo
* Changed walk code to use object copy instead of managing pointers. svn-id: r33289
2008-07-25Made character visible in BRA.Nicola Mettifogo
svn-id: r33273
2008-07-25Converted BRA to work with the new menu approach. It is not yet well ↵Nicola Mettifogo
plugged-in as in NS, but it suffices for the moment. svn-id: r33272
2008-07-25* Merged old input management flags into a single mouse status variable.Nicola Mettifogo
* Mouse is now displayed when it is needed, and hidden when it is not ;) svn-id: r33270
2008-07-24Fixed leak in new gui code.Nicola Mettifogo
svn-id: r33261
2008-07-24* Moved end intro and end game sequences code to gui.Nicola Mettifogo
* Rewrote all gui code to be run inside the main loop * Added code to avoid crashes when a scene with no standard background is drawn svn-id: r33260
2008-07-24Can't test a SharedPtr for nullity!Nicola Mettifogo
svn-id: r33258
2008-07-23Removed the historical waitUntilLeftClick function and adapted code to use ↵Nicola Mettifogo
the more general readInput and waitForButtonEvent. svn-id: r33226
2008-07-23Removed useless event management code and made readInput() more general.Nicola Mettifogo
svn-id: r33225
2008-07-23More decoupling of inventory code.Nicola Mettifogo
svn-id: r33224
2008-07-23Fixed mouse cursor when closing inventory.Nicola Mettifogo
svn-id: r33220
2008-07-23More merging of input code.Nicola Mettifogo
svn-id: r33219
2008-07-22Merged inventory input code from different files.Nicola Mettifogo
svn-id: r33198