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2007-02-14More skip_whitespace -> Common::ltrim(). For real now.Eugene Sandulenko
svn-id: r25577
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13skip_whitespace() -> Common::ltrim()Eugene Sandulenko
svn-id: r25573
2007-02-13cancel button on load/save dialog is now handled correctlyNicola Mettifogo
svn-id: r25565
2007-02-13cleanupNicola Mettifogo
svn-id: r25562
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵Max Horn
add it for AGOS, too svn-id: r25543
2007-02-13(re)added flags field to ADGameDescription, with currently only one value ↵Max Horn
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539
2007-02-12changed structure packing to use pack-start.h and pack-end.hNicola Mettifogo
svn-id: r25537
2007-02-11Fix warningsMax Horn
svn-id: r25498
2007-02-11added load/save supportNicola Mettifogo
svn-id: r25496
2007-02-10fixed wrong implementation: zones and animations now survive location ↵Nicola Mettifogo
switches according to their properties and/or system flags svn-id: r25478
2007-02-08fixed bug: dialogue questions don't clutter the screen anymore when user is ↵Nicola Mettifogo
selecting an answer svn-id: r25429
2007-02-08fixed bug in dialogue parsing code: available answers now really depend on ↵Nicola Mettifogo
game flags svn-id: r25427
2007-02-07fixed location script parsing error causing irritatingly inconsistent gameplayNicola Mettifogo
svn-id: r25421
2007-02-07changed multiplexed uint32 to const void* to avoid errors on 64 bits systemsNicola Mettifogo
svn-id: r25418
2007-02-05solved 64 bit casting issue from BUG #1648325Nicola Mettifogo
svn-id: r25391
2007-02-04applied 2nd workaround to avoid crashes caused by labels when switching locationNicola Mettifogo
svn-id: r25388
2007-02-04added more debug levels and commentsNicola Mettifogo
svn-id: r25386
2007-02-04solved array out of bound issue in quickFadePaletteNicola Mettifogo
svn-id: r25380
2007-02-04added game palette static initializers to avoid warningsNicola Mettifogo
svn-id: r25379
2007-02-04Implemented workaround to avoid crashes on location switches, using ↵Nicola Mettifogo
knowledge from Big Red Adventure. svn-id: r25378
2007-02-04oops fixed 64 bit warnings in the last revisionNicola Mettifogo
svn-id: r25377
2007-02-04changed handling of zone labels to match original engineNicola Mettifogo
svn-id: r25376
2007-02-04_hoverZone now is handled as in the original engineNicola Mettifogo
svn-id: r25375
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327
2007-01-31fixed casting bug as suggested by fingolfin on tracker item #1648325Nicola Mettifogo
svn-id: r25304
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
svn-id: r25241
2007-01-27Oops. Revert accidental commitEugene Sandulenko
svn-id: r25233
2007-01-27Fixes and gfx rendering worksEugene Sandulenko
svn-id: r25232
2007-01-27removed printf's spewing out tons of debug messagesNicola Mettifogo
svn-id: r25217
2007-01-26fixed out-of-bounds error causing random crashes in dialoguesNicola Mettifogo
svn-id: r25215
2007-01-26added more debug messagesNicola Mettifogo
svn-id: r25214
2007-01-26added NULLity checksNicola Mettifogo
svn-id: r25213
2007-01-26make sure current archive is closed before opening a new oneNicola Mettifogo
svn-id: r25212
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
svn-id: r25194
2007-01-25Reduce #include dependenciesEugene Sandulenko
svn-id: r25178
2007-01-24Add optional size parameter to ADGameFileDescription. Not used now.Eugene Sandulenko
svn-id: r25164
2007-01-24Hide all AdvacedDetector parameters into a structure for easier maintenanceEugene Sandulenko
and extensibility svn-id: r25163
2007-01-21Reduce dependency from common/advancedDetector.hEugene Sandulenko
svn-id: r25156
2007-01-21openForSaving can fail, so it should be handled gracefully -- but better to ↵Max Horn
assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-) svn-id: r25151
2007-01-21fixed ordering of engine jobs: no more known graphics glitchesNicola Mettifogo
svn-id: r25146
2007-01-21fixed occasional border issues in inventoryNicola Mettifogo
svn-id: r25145
2007-01-21fixed out-of-bounds error causing premature crashes on some systemsNicola Mettifogo
svn-id: r25140
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
2007-01-18fixed walk bug: characters now walk along complex pathsNicola Mettifogo
svn-id: r25117
2007-01-17Fixed a warning.Torbjörn Andersson
svn-id: r25112