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2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18PARALLACTION: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-24PARALLACTION: Janitorial - Fix spacing errorsStrangerke
2013-11-09PARALLACTION: Initialize class. CID 1002753Eugene Sandulenko
2013-11-09PARALLACTION: Initialize variable. CID 1002725Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variable. CID 1002724Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002721Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variable. CID 1002715Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002708Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002707Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002706Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002705Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002703Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002702Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002701Eugene Sandulenko
2013-11-03PARALLACTION: Make sure overridden methods are not used. Fixes compiler warningEugene Sandulenko
2013-11-03PARALLACTION: Pass big value by reference rather than copying. CID 1003923Eugene Sandulenko
2013-10-08PARALLACTION: Comment out unused assignment. CID 1002508Eugene Sandulenko
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-03PARALLACTION: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03PARALLACTION: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03PARALLACTION: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-18ENGINES: Remove a bunch of unused private member variablesMax Horn
All instances uncovered by clang warnings.
2013-04-17PARALLACTION: Fix BRA amiga inventory item cursors.Alyssa Milburn
2013-04-17PARALLACTION: Don't use an invalid array index.Alyssa Milburn
2013-04-17PARALLACTION: Add some sanity checks to SoundMan_br::execute.Alyssa Milburn
2013-04-17PARALLACTION: Fix buffer size in unpackBackground.Alyssa Milburn
2013-04-17PARALLACTION: Use strlcpy instead of strncpy.Alyssa Milburn
2013-04-15PARALLACTION: CleanupWillem Jan Palenstijn
2013-01-06PARALLACTION: Fix a const cast warning.Johannes Schickel
2013-01-06PARALLACTION: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2012-11-19PARALLACTION: Mask unused, but set variable warning, by debug().D G Turner
This variable is likely to be used in the future if the associated TODO is implemented, so this warning is inhibited by adding a debug() output statement.
2012-09-28PARALLACTION: Add a workaround for the end credits of NSFilippos Karapetis
The game scripts try to show a non-existing frame. We set it to an existing one here. Part of the fixes for bug #5866
2012-09-28PARALLACTION: Add a workaround for the end credits of NSFilippos Karapetis
The end credits reference a version of Dino called "Dinor", which makes the engine look for a non-existing file. We set the name to "dino", as it should be in this case, so that the engine loads the correct file. Part of the fixes for bug #5866
2012-09-28PARALLACTION: Add a missing return statementFilippos Karapetis
The final credits screen has no background, it just reuses the background of the final scene. Part of the fixes for bug #5866
2012-09-28PARALLACTION: Fix a script bug in the end of the multilingual DOS version of NSFilippos Karapetis
The mouse cursor is incorrectly hidden outside the final cave in NS because of a script bug. A workaround is added to fix that screen and the final screen in order to make it playable. Part of fixes for bug #5866
2012-09-27PARALLACTION: Clean up global variables a bit.Alyssa Milburn
2012-09-27PARALLACTION: Remove unused function.Alyssa Milburn
2012-09-22PARALLACTION: Add custom Adlib driver for BRA.Alyssa Milburn
Thanks to peres for working out how it works in the original engine. Also, fix the length of MIDI events so it works properly.
2012-09-07JANITORIAL: Remove underscores from MidiParser variable names.Alyssa Milburn
2012-07-25PARALLACTION: Fix delete[] formatting.Johannes Schickel
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.