index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
parallaction
Age
Commit message (
Expand
)
Author
2007-02-17
Changed spaces to tabs again.
Torbjörn Andersson
2007-02-17
more conventional termination handling. Event loops are going to get merged s...
Nicola Mettifogo
2007-02-17
Some indentation and format changes. Mostly replacing spaces with tabs.
Torbjörn Andersson
2007-02-17
changed some debug levels
Nicola Mettifogo
2007-02-17
fixed regression bug caused by ZoneTypeData being declared as a struct instea...
Nicola Mettifogo
2007-02-15
fixed a bug in the original engine causing memory-protected systems to occasi...
Nicola Mettifogo
2007-02-15
fixed warning pointed out by _Q
Nicola Mettifogo
2007-02-14
More skip_whitespace -> Common::ltrim(). For real now.
Eugene Sandulenko
2007-02-13
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...
Max Horn
2007-02-13
skip_whitespace() -> Common::ltrim()
Eugene Sandulenko
2007-02-13
cancel button on load/save dialog is now handled correctly
Nicola Mettifogo
2007-02-13
cleanup
Nicola Mettifogo
2007-02-13
AdvancedDetector changes:
Max Horn
2007-02-13
Rename Common::GF_XXX to Common::ADGF_XXX
Eugene Sandulenko
2007-02-13
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...
Max Horn
2007-02-13
(re)added flags field to ADGameDescription, with currently only one value (GF...
Max Horn
2007-02-12
changed structure packing to use pack-start.h and pack-end.h
Nicola Mettifogo
2007-02-11
Fix warnings
Max Horn
2007-02-11
added load/save support
Nicola Mettifogo
2007-02-10
fixed wrong implementation: zones and animations now survive location switche...
Nicola Mettifogo
2007-02-08
fixed bug: dialogue questions don't clutter the screen anymore when user is s...
Nicola Mettifogo
2007-02-08
fixed bug in dialogue parsing code: available answers now really depend on ga...
Nicola Mettifogo
2007-02-07
fixed location script parsing error causing irritatingly inconsistent gameplay
Nicola Mettifogo
2007-02-07
changed multiplexed uint32 to const void* to avoid errors on 64 bits systems
Nicola Mettifogo
2007-02-05
solved 64 bit casting issue from BUG #1648325
Nicola Mettifogo
2007-02-04
applied 2nd workaround to avoid crashes caused by labels when switching location
Nicola Mettifogo
2007-02-04
added more debug levels and comments
Nicola Mettifogo
2007-02-04
solved array out of bound issue in quickFadePalette
Nicola Mettifogo
2007-02-04
added game palette static initializers to avoid warnings
Nicola Mettifogo
2007-02-04
Implemented workaround to avoid crashes on location switches, using knowledge...
Nicola Mettifogo
2007-02-04
oops fixed 64 bit warnings in the last revision
Nicola Mettifogo
2007-02-04
changed handling of zone labels to match original engine
Nicola Mettifogo
2007-02-04
_hoverZone now is handled as in the original engine
Nicola Mettifogo
2007-02-04
AdvancedDetector now has built-in fallback detection based on file lists.
Eugene Sandulenko
2007-02-01
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
Torbjörn Andersson
2007-01-31
fixed casting bug as suggested by fingolfin on tracker item #1648325
Nicola Mettifogo
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2007-01-28
Add more paramteres to AdvancedDetector. Not used yet.
Eugene Sandulenko
2007-01-27
Oops. Revert accidental commit
Eugene Sandulenko
2007-01-27
Fixes and gfx rendering works
Eugene Sandulenko
2007-01-27
removed printf's spewing out tons of debug messages
Nicola Mettifogo
2007-01-26
fixed out-of-bounds error causing random crashes in dialogues
Nicola Mettifogo
2007-01-26
added more debug messages
Nicola Mettifogo
2007-01-26
added NULLity checks
Nicola Mettifogo
2007-01-26
make sure current archive is closed before opening a new one
Nicola Mettifogo
2007-01-25
Lots of cleanup in the AdvancedDetector
Max Horn
2007-01-25
Reduce #include dependencies
Eugene Sandulenko
2007-01-24
Add optional size parameter to ADGameFileDescription. Not used now.
Eugene Sandulenko
2007-01-24
Hide all AdvacedDetector parameters into a structure for easier maintenance
Eugene Sandulenko
2007-01-21
Reduce dependency from common/advancedDetector.h
Eugene Sandulenko
[next]