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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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graphics.cpp
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Author
2012-07-05
PEGASUS: Cleanup doFadeOutSync/doFadeInSync calls
Matthew Hoops
2012-07-05
PEGASUS: Implement screen fading
Matthew Hoops
2011-12-16
PEGASUS: Remove t prefix from typedefs
Matthew Hoops
2011-10-28
PEGASUS: Implement dirty rect erase code (as used by the space chase)
Matthew Hoops
2011-10-19
PEGASUS: Don't use the work area for screen shaking
Matthew Hoops
2011-10-18
PEGASUS: Add our TGWorldSaver replacement
Matthew Hoops
2011-10-16
PEGASUS: Implement screen shaking
Matthew Hoops
2011-10-02
PEGASUS: Add the basic Caldoria neighborhood
Matthew Hoops
2011-09-30
PEGASUS: Introduce better cursor update code
Matthew Hoops
2011-09-29
PEGASUS: Resolve some TODO's and cleanup
Matthew Hoops
2011-09-28
PEGASUS: Import a bunch more code in preparation for actual gameplay
Matthew Hoops
2011-09-26
PEGASUS: Update the GraphicsManager a bit
Matthew Hoops
2011-09-21
PEGASUS: Remove old graphics API
Matthew Hoops
2011-09-21
PEGASUS: Add very simple mouse movement update checking
Matthew Hoops
2011-09-21
PEGASUS: Clamp the dirty rect to the screen size
Matthew Hoops
2011-09-21
PEGASUS: Fix bug with drawing dirty rects
Matthew Hoops
2011-09-19
PEGASUS: Add the Surface classes
Matthew Hoops
2011-09-15
PEGASUS: Implement very basic screen updating (new API)
Matthew Hoops
2011-09-10
PEGASUS: Implement two of the primitive-based DisplayElements
Matthew Hoops
2011-09-09
PEGASUS: Add DisplayElement class and begin porting over the graphics API
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-05-03
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-02-21
PEGASUS: Fix cursor palettes
Matthew Hoops
2011-02-21
PEGASUS: Add my very WIP Pegasus Prime engine
Matthew Hoops