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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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pegasus.h
Age
Commit message (
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Author
2011-09-29
PEGASUS: Resolve some TODO's and cleanup
Matthew Hoops
2011-09-29
PEGASUS: Update save/load code a bit
Matthew Hoops
2011-09-29
PEGASUS: Add the auto dragger code
Matthew Hoops
2011-09-29
PEGASUS: Add the PauseMenu code
Matthew Hoops
2011-09-29
PEGASUS: Implement the ScreenDimmer class
Matthew Hoops
2011-09-28
PEGASUS: Import a bunch more code in preparation for actual gameplay
Matthew Hoops
2011-09-27
PEGASUS: Add the ItemDragger classes
Matthew Hoops
2011-09-27
PEGASUS: Update copyright notice on pegasus.cpp/h
Matthew Hoops
2011-09-27
PEGASUS: Add the remaining gameshell remnants
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death menu
Matthew Hoops
2011-09-25
PEGASUS: Add the interface class
Matthew Hoops
2011-09-24
PEGASUS: Add remaining specialized inventory items
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-22
PEGASUS: Add the EnergyMonitor class
Matthew Hoops
2011-09-22
PEGASUS: Add the InventoryPicture class (and its derivatives)
Matthew Hoops
2011-09-22
PEGASUS: Implement demo credits
Matthew Hoops
2011-09-22
PEGASUS: Implement the overview code
Matthew Hoops
2011-09-21
PEGASUS: Implement main menu
Matthew Hoops
2011-09-20
PEGASUS: Remove remaining 'old' code
Matthew Hoops
2011-09-20
PEGASUS: Remove VideoManager code
Matthew Hoops
2011-09-20
PEGASUS: Begin hooking the new code in as the main code
Matthew Hoops
2011-09-16
PEGASUS: Stub off loading/saving games
Matthew Hoops
2011-09-15
PEGASUS: Stub off the base timebase code
Matthew Hoops
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-09-08
PEGASUS: Begin loading items
Matthew Hoops
2011-09-07
PEGASUS: Add Idler framework
Matthew Hoops
2011-09-04
PEGASUS: Implement more item code
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops
2011-06-15
PEGASUS: Switch sound playback to using the MMSound class
Matthew Hoops
2011-05-12
PEGASUS: Add support for using the original 'Opening/Closing' directory
Matthew Hoops
2011-05-12
PEGASUS: Add a stub debugger
Matthew Hoops
2011-05-12
PEGASUS: Add basic credits implementation
Matthew Hoops
2011-05-12
PEGASUS: Finish overview implementation
Matthew Hoops
2011-05-11
PEGASUS: Begin work on the interface overview
Matthew Hoops
2011-05-11
PEGASUS: Cleanup menu button handling
Matthew Hoops
2011-05-11
PEGASUS: Begin cleaning up the time zone movie code
Matthew Hoops
2011-02-21
PEGASUS: Remove the rest of the svn keywords from the copyright
Matthew Hoops
2011-02-21
PEGASUS: Add my very WIP Pegasus Prime engine
Matthew Hoops