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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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pegasus.h
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Author
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2014-04-13
PEGASUS: Fix showing save failed dialog when not using the GMM
Matthew Hoops
2014-02-26
PEGASUS: Fix being able to use the inventory from the pause screen
Matthew Hoops
2013-12-14
PEGASUS: Fix regression with Prehistoric AI rules ordering
Matthew Hoops
2013-04-16
PEGASUS: Add Windows demo support
Matthew Hoops
2013-04-16
PEGASUS: Let the DVD demo use the full Prehistoric AI video set
Matthew Hoops
2013-04-16
PEGASUS: Add detection for the new DVD Demo data file
Matthew Hoops
2013-02-04
PEGASUS: Sort save file names alphabetically
Matthew Hoops
2012-11-21
PEGASUS: Add a keymap
Matthew Hoops
2012-09-26
PEGASUS: Remove trailing whitespaces.
Johannes Schickel
2012-09-22
PEGASUS: Fix saving while in the space chase
Matthew Hoops
2012-09-22
PEGASUS: Don't allow loading/saving in a few more places
Matthew Hoops
2012-08-28
PEGASUS: Remove g_allItems global construction
Matthew Hoops
2012-08-28
PEGASUS: Remove g_allHotspots global construction
Matthew Hoops
2012-08-26
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2012-04-09
PEGASUS: Add support for load/save keys
Matthew Hoops
2012-04-03
PEGASUS: Implement saving/restoring the in-game AI data
Matthew Hoops
2012-03-21
PEGASUS: Implement the intro timer
Matthew Hoops
2011-12-21
PEGASUS: Use correct CD when outputting saves
Matthew Hoops
2011-12-19
PEGASUS: Implement saving/loading from the in-game pause menu
Matthew Hoops
2011-12-16
PEGASUS: Remove t prefix from typedefs
Matthew Hoops
2011-11-03
PEGASUS: Fix segfault after sub chase sequence
Matthew Hoops
2011-10-23
PEGASUS: Add the Mars canyon chase sequence
Matthew Hoops
2011-10-17
PEGASUS: Implement deleting items when inventory is full
Matthew Hoops
2011-10-13
PEGASUS: Add the WSC neighborhood
Matthew Hoops
2011-10-11
PEGASUS: Implement the sub chase
Matthew Hoops
2011-10-02
PEGASUS: Fix idlers freeing themselves
Matthew Hoops
2011-10-02
PEGASUS: Add the basic Caldoria neighborhood
Matthew Hoops
2011-09-30
PEGASUS: Actually pause the game now
Matthew Hoops
2011-09-29
PEGASUS: Resolve some TODO's and cleanup
Matthew Hoops
2011-09-29
PEGASUS: Update save/load code a bit
Matthew Hoops
2011-09-29
PEGASUS: Add the auto dragger code
Matthew Hoops
2011-09-29
PEGASUS: Add the PauseMenu code
Matthew Hoops
2011-09-29
PEGASUS: Implement the ScreenDimmer class
Matthew Hoops
2011-09-28
PEGASUS: Import a bunch more code in preparation for actual gameplay
Matthew Hoops
2011-09-27
PEGASUS: Add the ItemDragger classes
Matthew Hoops
2011-09-27
PEGASUS: Update copyright notice on pegasus.cpp/h
Matthew Hoops
2011-09-27
PEGASUS: Add the remaining gameshell remnants
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death menu
Matthew Hoops
2011-09-25
PEGASUS: Add the interface class
Matthew Hoops
2011-09-24
PEGASUS: Add remaining specialized inventory items
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-22
PEGASUS: Add the EnergyMonitor class
Matthew Hoops
2011-09-22
PEGASUS: Add the InventoryPicture class (and its derivatives)
Matthew Hoops
2011-09-22
PEGASUS: Implement demo credits
Matthew Hoops
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