Age | Commit message (Expand) | Author |
2013-04-16 | PEGASUS: Add Windows demo support | Matthew Hoops |
2013-04-16 | PEGASUS: Let the DVD demo use the full Prehistoric AI video set | Matthew Hoops |
2013-04-16 | PEGASUS: Add detection for the new DVD Demo data file | Matthew Hoops |
2013-02-04 | PEGASUS: Sort save file names alphabetically | Matthew Hoops |
2012-11-21 | PEGASUS: Add a keymap | Matthew Hoops |
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel |
2012-09-22 | PEGASUS: Fix saving while in the space chase | Matthew Hoops |
2012-09-22 | PEGASUS: Don't allow loading/saving in a few more places | Matthew Hoops |
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops |
2012-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops |
2012-04-09 | PEGASUS: Add support for load/save keys | Matthew Hoops |
2012-04-03 | PEGASUS: Implement saving/restoring the in-game AI data | Matthew Hoops |
2012-03-21 | PEGASUS: Implement the intro timer | Matthew Hoops |
2011-12-21 | PEGASUS: Use correct CD when outputting saves | Matthew Hoops |
2011-12-19 | PEGASUS: Implement saving/loading from the in-game pause menu | Matthew Hoops |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops |
2011-11-03 | PEGASUS: Fix segfault after sub chase sequence | Matthew Hoops |
2011-10-23 | PEGASUS: Add the Mars canyon chase sequence | Matthew Hoops |
2011-10-17 | PEGASUS: Implement deleting items when inventory is full | Matthew Hoops |
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops |
2011-10-11 | PEGASUS: Implement the sub chase | Matthew Hoops |
2011-10-02 | PEGASUS: Fix idlers freeing themselves | Matthew Hoops |
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops |
2011-09-30 | PEGASUS: Actually pause the game now | Matthew Hoops |
2011-09-29 | PEGASUS: Resolve some TODO's and cleanup | Matthew Hoops |
2011-09-29 | PEGASUS: Update save/load code a bit | Matthew Hoops |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops |
2011-09-29 | PEGASUS: Add the PauseMenu code | Matthew Hoops |
2011-09-29 | PEGASUS: Implement the ScreenDimmer class | Matthew Hoops |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops |
2011-09-27 | PEGASUS: Add the ItemDragger classes | Matthew Hoops |
2011-09-27 | PEGASUS: Update copyright notice on pegasus.cpp/h | Matthew Hoops |
2011-09-27 | PEGASUS: Add the remaining gameshell remnants | Matthew Hoops |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops |
2011-09-27 | PEGASUS: Import the remainder of the Neighborhood code | Matthew Hoops |
2011-09-26 | PEGASUS: Import a bunch more neighborhood code | Matthew Hoops |
2011-09-26 | PEGASUS: Implement the death code | Matthew Hoops |
2011-09-26 | PEGASUS: Implement the death menu | Matthew Hoops |
2011-09-25 | PEGASUS: Add the interface class | Matthew Hoops |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops |
2011-09-22 | PEGASUS: Add the EnergyMonitor class | Matthew Hoops |
2011-09-22 | PEGASUS: Add the InventoryPicture class (and its derivatives) | Matthew Hoops |
2011-09-22 | PEGASUS: Implement demo credits | Matthew Hoops |
2011-09-22 | PEGASUS: Implement the overview code | Matthew Hoops |
2011-09-21 | PEGASUS: Implement main menu | Matthew Hoops |
2011-09-20 | PEGASUS: Remove remaining 'old' code | Matthew Hoops |
2011-09-20 | PEGASUS: Remove VideoManager code | Matthew Hoops |
2011-09-20 | PEGASUS: Begin hooking the new code in as the main code | Matthew Hoops |