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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
Age
Commit message (
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Author
2011-09-18
PEGASUS: Rewrite TimeBase to be a bit more accurate with timing
Matthew Hoops
2011-09-17
PEGASUS: Add the fuse classes
Matthew Hoops
2011-09-17
PEGASUS: Add transition classes
Matthew Hoops
2011-09-16
PEGASUS: Implement fader support
Matthew Hoops
2011-09-16
PEGASUS: Stub off loading/saving games
Matthew Hoops
2011-09-16
PEGASUS: Fix saving/loading the game state
Matthew Hoops
2011-09-15
PEGASUS: Implement very basic screen updating (new API)
Matthew Hoops
2011-09-15
PEGASUS: Stub off the base timebase code
Matthew Hoops
2011-09-10
PEGASUS: Implement two of the primitive-based DisplayElements
Matthew Hoops
2011-09-09
PEGASUS: Add DisplayElement class and begin porting over the graphics API
Matthew Hoops
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-09-08
PEGASUS: Begin loading items
Matthew Hoops
2011-09-08
PEGASUS: Fix stupid bugs in the item code
Matthew Hoops
2011-09-07
PEGASUS: Add Idler framework
Matthew Hoops
2011-09-07
PEGASUS: Remove unused MMAction class
Matthew Hoops
2011-09-06
PEGASUS: Implement two of the base input classes
Matthew Hoops
2011-09-06
PEGASUS: Properly handle regions in hotspots
Matthew Hoops
2011-09-05
PEGASUS: Restructure remaining MMShell code into the base code
Matthew Hoops
2011-09-05
PEGASUS: Remove unused MMResourceFile code
Matthew Hoops
2011-09-05
PEGASUS: Cleanup and hookup the notification code
Matthew Hoops
2011-09-05
PEGASUS: Stub off spot sound code
Matthew Hoops
2011-09-04
PEGASUS: Fix bug in the credits
Matthew Hoops
2011-09-04
PEGASUS: Implement very basic hotspot loading
Matthew Hoops
2011-09-04
PEGASUS: Implement more item code
Matthew Hoops
2011-09-02
PEGASUS: Restructure remaining (already converted) Game Shell classes
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops
2011-07-20
PEGASUS: Update copyright with full Presto name
Matthew Hoops
2011-06-16
PEGASUS: Import the MMTimeValue class
Matthew Hoops
2011-06-16
PEGASUS: Update the MMTypes with a TimeValue/TimeScale replacement
Matthew Hoops
2011-06-16
PEGASUS: Import the MMNotification classes
Matthew Hoops
2011-06-16
PEGASUS: Fix typo in MMConstants.h
Matthew Hoops
2011-06-16
PEGASUS: Import the CGameState class
Matthew Hoops
2011-06-16
PEGASUS: Import the MMAction class
Matthew Hoops
2011-06-16
PEGASUS: Import the CInventory class
Matthew Hoops
2011-06-16
PEGASUS: Import the CItemList class
Matthew Hoops
2011-06-15
PEGASUS: Import MMFunctionPtr class
Matthew Hoops
2011-06-15
PEGASUS: Import MMUtilities functions
Matthew Hoops
2011-06-15
PEGASUS: Switch sound playback to using the MMSound class
Matthew Hoops
2011-06-15
PEGASUS: Import the MMSound class
Matthew Hoops
2011-06-15
PEGASUS: Import the MMResourceFile class
Matthew Hoops
2011-06-15
PEGASUS: Add the Game Shell CItem class
Matthew Hoops
2011-06-15
PEGASUS: Begin porting over base MMShell classes
Matthew Hoops
2011-06-14
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-06-13
PEGASUS: Update detection
Matthew Hoops
2011-05-12
PEGASUS: Make the intro directory check only work in the full game
Matthew Hoops
2011-05-12
PEGASUS: Add support for using the original 'Opening/Closing' directory
Matthew Hoops
2011-05-12
PEGASUS: Allow the console to be attached from the menu
Matthew Hoops
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