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path: root/engines/pink/objects/sequences/sequence.h
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2018-06-30PINK: fixed uninitialized fieldsAndrei Prykhodko
2018-06-28PINK: fixed playing last audio subsequenceAndrei Prykhodko
2018-06-28PINK: fixed playing SequenceAudio with long songswhiterandrek
2018-06-28PINK: rework scripting systemwhiterandrek
2018-06-28PINK: fix skipping sequencewhiterandrek
2018-06-28PINK: add Hokus Pokus scripting systemwhiterandrek
2018-06-28PINK: inline small functionswhiterandrek
2018-06-28PINK: rework sound systemwhiterandrek
2018-06-28PINK: fix formattingwhiterandrek
2018-06-28PINK: fix indentationwhiterandrek
2018-06-28PINK: remove >> << operatorswhiterandrek
2018-06-28PINK: fix signed vs unsigned comparisonwhiterandrek
2018-06-28PINK: fix includeswhiterandrek
2018-06-28PINK: added basic cursor implementation, fixed sequenceAudio restarting and ↵whiterandrek
skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
2018-06-28PINK: Implemented SequenceAudio as in original.whitertandrek
Now Peril's intro is almost like in original
2018-06-28PINK: added restart method to SequenceAudiowhiterandrek
2018-06-28PINK: hacky implementation of SequenceAudiowhiterandrek
2018-06-28PINK: implemented skipping to last subsequencewhiterandrek
2018-06-28PINK: implemented sequence restartingwhiterandrek
2018-06-28PINK: Implemented changing page and module, but without unloading old page. ↵whitertandrek
For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
2018-06-28PINK: Started implementation of Director class . For now engine can play ↵whitertandrek
logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
2018-06-28PINK: added InventoryActor and SequenceAudiowhitertandrek
2018-06-28PINK: added SeqTimer classwhitertandrek
2018-06-28PINK: did a big file movement for better readability. Almost implementedwhitertandrek
conditions and sideEffects. Added more classes. Now engine can play intro's sound.