aboutsummaryrefslogtreecommitdiff
path: root/engines/pink
AgeCommit message (Expand)Author
2018-12-10PINK: Push down the advanced detector includeBastien Bouclet
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
2018-11-16PINK: fixed null pointer dereference in ConditionInventoryItemOwnerAndrei Prykhodko
2018-11-11PINK: Fix For Assertion When Looking Under Bed in Six House.D G Turner
2018-10-29PINK: added detection entry for Danish versionAndrei Prykhodko
2018-10-12PINK: removed unnecessary G keyAndrei Prykhodko
2018-10-12PINK: added missing sequencer update in Moving stateAndrei Prykhodko
2018-08-17PINK: removed some unnecessary forward declarationsAndrei Prykhodko
2018-08-17PINK: JANITORIAL: fixed local vars namingAndrei Prykhodko
2018-08-17PINK: removed unused parameterAndrei Prykhodko
2018-08-17PINK: implemented skipString method in ArchiveAndrei Prykhodko
2018-08-16PINK: fixed original bug when ActionSfx continues to play when it should stopAndrei Prykhodko
2018-08-16PINK: JANITORIAL: formatting fixesAndrei Prykhodko
2018-08-15PINK: fixed clicking on leadActor in moving state with itemAndrei Prykhodko
2018-08-14PINK: added support for Dutch versionwhiterandrek
2018-08-05PINK: implemented text drawing in ActionText for English versionAndrei Prykhodko
2018-08-02PINK: fixed bug when in walking state you choose another locationwhiterandrek
2018-07-29PINK: force cursor updating when entering to pda pageAndrei Prykhodko
2018-07-29PINK: fixed Coverity warningsAndrei Prykhodko
2018-07-29PINK: add partial implementation of ActionTextAndrei Prykhodko
2018-07-29PINK: Fix Unused Const Variable Compiler Warning.D G Turner
2018-07-26PINK: fixed engine destroying in pda stateAndrei Prykhodko
2018-07-26PINK: fixed entering pda through menu in a rowAndrei Prykhodko
2018-07-26PINK: fixed memory leakAndrei Prykhodko
2018-07-23PINK: Rely on MacWindoManager to restore screen after menuEugene Sandulenko
2018-07-22PINK: fixed starting new game from menu in pda stateAndrei Prykhodko
2018-07-22PINK: added menu commandsAndrei Prykhodko
2018-07-21PINK: added more debug output, removed unneededAndrei Prykhodko
2018-07-21PINK: hid debug output under channels and levelsAndrei Prykhodko
2018-07-21PINK: removed unused methodAndrei Prykhodko
2018-07-21PINK: implemented creating menu from executableAndrei Prykhodko
2018-07-21PINK: Set engine playtime to playtime in saved gameDavid Fioramonti
2018-07-21PINK: fixed warningAndrei Prykhodko
2018-07-20PINK: sync with MACGUI changesAndrei Prykhodko
2018-07-18PINK: fixed redrawing screen when menu disappearsAndrei Prykhodko
2018-07-18PINK: removed game screen drawing when menu is activeAndrei Prykhodko
2018-07-18PINK: fixed pausing of engine when menu appearsAndrei Prykhodko
2018-07-17PINK: fixed position of some sprites in PDAAndrei Prykhodko
2018-07-12PINK: Pass palette to WindowManagerEugene Sandulenko
2018-07-11PINK: Make menu blockingEugene Sandulenko
2018-07-11PINK: Made _director a pointer and reduced header dependenciesEugene Sandulenko
2018-07-11PINK: Spelling fixes in method namesEugene Sandulenko
2018-07-11PINK: Plug in autohide menuEugene Sandulenko
2018-07-11PINK: Plugged in MacWindowManager for showing in-game menuEugene Sandulenko
2018-07-06PINK: removed updating screen on setting cursor because it produces too much ...Andrei Prykhodko
2018-07-05PINK: fixed loading games after recent changesAndrei Prykhodko
2018-07-03PINK: Sort detection entries alphabeticallyEugene Sandulenko
2018-07-03PINK: Simplify game detection entriesEugene Sandulenko
2018-07-03PINK: added detection for Deutsch version of PerilAndrei Prykhodko
2018-07-02PINK: fixed stopping audioInfo before starting walkAndrei Prykhodko