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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pink
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Author
2019-11-15
PINK: Fix text color selection and added some debug output
Eugene Sandulenko
2019-11-03
ENGINES: Add an engine ID to all the engines
Bastien Bouclet
2019-10-23
PINK: Add Dutch detection entry
Wammus
2019-10-20
PINK: Fix text drawing, use absolute coordinates
Eugene Sandulenko
2019-10-19
PINK: Enable text rendering for localized versions
Eugene Sandulenko
2019-10-18
GRAPHICS: MACGUI: Added support for Unicode fonts in menu
Eugene Sandulenko
2019-10-17
PINK: Enforce built-in fonts in WM
Eugene Sandulenko
2019-10-15
PINK: Set text windows to read-only
Eugene Sandulenko
2019-10-15
PINK: Disable border for all text windows
Eugene Sandulenko
2019-10-11
PINK: Fix uninitalised reads
Eugene Sandulenko
2019-10-11
PINK: Fix border dimensions
Eugene Sandulenko
2019-10-04
PINK: Properly redraw game screen when browsing menus
Eugene Sandulenko
2019-10-04
PINK: Do not use Mac fonts for menu rendering
Eugene Sandulenko
2019-10-04
PINK: Add built-in empty border and use for texts
Eugene Sandulenko
2019-10-04
PINK: Use proper menu action ids. The PDA now works!
Eugene Sandulenko
2019-09-30
PINK: Use proper window border for PDA
Eugene Sandulenko
2019-09-29
PINK: The engine does not use midi, flag the games as such.
Henrik "Henke37" Andersson
2019-05-08
PINK: removed usage of global variable
Andrei Prykhodko
2019-05-08
PINK: removed unnecessary namespace in function declaration
Andrei Prykhodko
2019-05-07
PINK: added English detection entry
Andrei Prykhodko
2019-05-07
PINK: added german detection entry
Andrei Prykhodko
2019-03-21
PINK: Add detection entry for Danish "pokus" version
lotharsm
2019-01-16
PINK: removed unnecessary field in SideEffectExit
Andrei Prykhodko
2019-01-15
PINK: fixed ActionPlay behavior when startFrame is wrong
Andrei Prykhodko
2018-12-10
PINK: Push down the advanced detector include
Bastien Bouclet
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-11-16
PINK: fixed null pointer dereference in ConditionInventoryItemOwner
Andrei Prykhodko
2018-11-11
PINK: Fix For Assertion When Looking Under Bed in Six House.
D G Turner
2018-10-29
PINK: added detection entry for Danish version
Andrei Prykhodko
2018-10-12
PINK: removed unnecessary G key
Andrei Prykhodko
2018-10-12
PINK: added missing sequencer update in Moving state
Andrei Prykhodko
2018-08-17
PINK: removed some unnecessary forward declarations
Andrei Prykhodko
2018-08-17
PINK: JANITORIAL: fixed local vars naming
Andrei Prykhodko
2018-08-17
PINK: removed unused parameter
Andrei Prykhodko
2018-08-17
PINK: implemented skipString method in Archive
Andrei Prykhodko
2018-08-16
PINK: fixed original bug when ActionSfx continues to play when it should stop
Andrei Prykhodko
2018-08-16
PINK: JANITORIAL: formatting fixes
Andrei Prykhodko
2018-08-15
PINK: fixed clicking on leadActor in moving state with item
Andrei Prykhodko
2018-08-14
PINK: added support for Dutch version
whiterandrek
2018-08-05
PINK: implemented text drawing in ActionText for English version
Andrei Prykhodko
2018-08-02
PINK: fixed bug when in walking state you choose another location
whiterandrek
2018-07-29
PINK: force cursor updating when entering to pda page
Andrei Prykhodko
2018-07-29
PINK: fixed Coverity warnings
Andrei Prykhodko
2018-07-29
PINK: add partial implementation of ActionText
Andrei Prykhodko
2018-07-29
PINK: Fix Unused Const Variable Compiler Warning.
D G Turner
2018-07-26
PINK: fixed engine destroying in pda state
Andrei Prykhodko
2018-07-26
PINK: fixed entering pda through menu in a row
Andrei Prykhodko
2018-07-26
PINK: fixed memory leak
Andrei Prykhodko
2018-07-23
PINK: Rely on MacWindoManager to restore screen after menu
Eugene Sandulenko
2018-07-22
PINK: fixed starting new game from menu in pda state
Andrei Prykhodko
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