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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pink
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Author
2019-01-16
PINK: removed unnecessary field in SideEffectExit
Andrei Prykhodko
2019-01-15
PINK: fixed ActionPlay behavior when startFrame is wrong
Andrei Prykhodko
2018-12-10
PINK: Push down the advanced detector include
Bastien Bouclet
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-11-16
PINK: fixed null pointer dereference in ConditionInventoryItemOwner
Andrei Prykhodko
2018-11-11
PINK: Fix For Assertion When Looking Under Bed in Six House.
D G Turner
2018-10-29
PINK: added detection entry for Danish version
Andrei Prykhodko
2018-10-12
PINK: removed unnecessary G key
Andrei Prykhodko
2018-10-12
PINK: added missing sequencer update in Moving state
Andrei Prykhodko
2018-08-17
PINK: removed some unnecessary forward declarations
Andrei Prykhodko
2018-08-17
PINK: JANITORIAL: fixed local vars naming
Andrei Prykhodko
2018-08-17
PINK: removed unused parameter
Andrei Prykhodko
2018-08-17
PINK: implemented skipString method in Archive
Andrei Prykhodko
2018-08-16
PINK: fixed original bug when ActionSfx continues to play when it should stop
Andrei Prykhodko
2018-08-16
PINK: JANITORIAL: formatting fixes
Andrei Prykhodko
2018-08-15
PINK: fixed clicking on leadActor in moving state with item
Andrei Prykhodko
2018-08-14
PINK: added support for Dutch version
whiterandrek
2018-08-05
PINK: implemented text drawing in ActionText for English version
Andrei Prykhodko
2018-08-02
PINK: fixed bug when in walking state you choose another location
whiterandrek
2018-07-29
PINK: force cursor updating when entering to pda page
Andrei Prykhodko
2018-07-29
PINK: fixed Coverity warnings
Andrei Prykhodko
2018-07-29
PINK: add partial implementation of ActionText
Andrei Prykhodko
2018-07-29
PINK: Fix Unused Const Variable Compiler Warning.
D G Turner
2018-07-26
PINK: fixed engine destroying in pda state
Andrei Prykhodko
2018-07-26
PINK: fixed entering pda through menu in a row
Andrei Prykhodko
2018-07-26
PINK: fixed memory leak
Andrei Prykhodko
2018-07-23
PINK: Rely on MacWindoManager to restore screen after menu
Eugene Sandulenko
2018-07-22
PINK: fixed starting new game from menu in pda state
Andrei Prykhodko
2018-07-22
PINK: added menu commands
Andrei Prykhodko
2018-07-21
PINK: added more debug output, removed unneeded
Andrei Prykhodko
2018-07-21
PINK: hid debug output under channels and levels
Andrei Prykhodko
2018-07-21
PINK: removed unused method
Andrei Prykhodko
2018-07-21
PINK: implemented creating menu from executable
Andrei Prykhodko
2018-07-21
PINK: Set engine playtime to playtime in saved game
David Fioramonti
2018-07-21
PINK: fixed warning
Andrei Prykhodko
2018-07-20
PINK: sync with MACGUI changes
Andrei Prykhodko
2018-07-18
PINK: fixed redrawing screen when menu disappears
Andrei Prykhodko
2018-07-18
PINK: removed game screen drawing when menu is active
Andrei Prykhodko
2018-07-18
PINK: fixed pausing of engine when menu appears
Andrei Prykhodko
2018-07-17
PINK: fixed position of some sprites in PDA
Andrei Prykhodko
2018-07-12
PINK: Pass palette to WindowManager
Eugene Sandulenko
2018-07-11
PINK: Make menu blocking
Eugene Sandulenko
2018-07-11
PINK: Made _director a pointer and reduced header dependencies
Eugene Sandulenko
2018-07-11
PINK: Spelling fixes in method names
Eugene Sandulenko
2018-07-11
PINK: Plug in autohide menu
Eugene Sandulenko
2018-07-11
PINK: Plugged in MacWindowManager for showing in-game menu
Eugene Sandulenko
2018-07-06
PINK: removed updating screen on setting cursor because it produces too much ...
Andrei Prykhodko
2018-07-05
PINK: fixed loading games after recent changes
Andrei Prykhodko
2018-07-03
PINK: Sort detection entries alphabetically
Eugene Sandulenko
2018-07-03
PINK: Simplify game detection entries
Eugene Sandulenko
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