index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
prince
/
graphics.cpp
Age
Commit message (
Collapse
)
Author
2016-05-31
PRINCE: Object initialization
Eugene Sandulenko
2016-02-15
JANITORIAL: Typos detected with lintian & grep
Alexandre Detiste
2015-11-27
PRINCE: Fix color clipping logic
Eugene Sandulenko
2014-10-28
PRINCE: Remove trailing whitespace
Filippos Karapetis
2014-10-10
PRINCE: Reduce the scope of several variables in GraphicsMan
Strangerke
2014-10-10
PRINCE: Attempt to fix compilation on AmigaOS
Willem Jan Palenstijn
2014-10-10
PRINCE: Fix a few warnings
Willem Jan Palenstijn
2014-10-09
PRINCE: Fix INT_MAX error - change it to kIntMax constant
lukaslw
2014-10-09
PRINCE: GraphicsMan::getBlendTableColor - change big number to INT_MAX
lukaslw
2014-10-08
PRINCE: GraphicsMan - add some new comments
lukaslw
2014-10-08
PRINCE: GraphicsMan::drawTransparentWithTransDrawNode - add comments
lukaslw
Add skipping anti-alias check for last pixel in row
2014-08-18
PRINCE: drawTransparentWithTrans - memory leak fix
lukaslw
2014-08-12
PRINCE: Graphics::drawTransparentWithTrans fix
lukaslw
2014-08-11
PRINCE: drawTransparent functions - update
lukaslw
2014-08-10
PRINCE: Graphics - drawing functions update
lukaslw
2014-08-10
PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation
lukaslw
2014-08-09
PRINCE: scrollCredits() implementation, showLogo() update
lukaslw
2014-08-04
PRINCE: showHeroShadow - update
lukaslw
2014-08-01
PRINCE: Code clean-up
lukaslw
2014-07-31
PRINCE: Animations - update
lukaslw
2014-07-30
PRINCE: Skull mini-game fix
lukaslw
2014-07-23
PRINCE: Map location update
lukaslw
2014-07-16
PRINCE: Pathfinding - scanDirections()
lukaslw
2014-07-13
PRINCE: Pathfinding - bug fixing, approxPath()
lukaslw
2014-06-29
PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()"
lukaslw
2014-06-22
PRINCE: GraphicsMan - name changing; Options window - right mouse button ↵
lukaslw
handling progress
2014-06-22
PRINCE: draw(), drawTransparentDrawNode() update
lukaslw
2014-06-22
PRINCE: drawTransparentWithBlend(), getBlendTableColor() - update
lukaslw
2014-06-22
PRINCE: GrahicsMan - update(), formatting fix
lukaslw
2014-06-22
PRINCE: drawMask() update
lukaslw
2014-06-22
PRINCE: drawAsShadow() update
lukaslw
2014-06-22
PRINCE: drawTransparent() update
lukaslw
2014-06-22
PRINCE: Inventory update, drawing functions improvements
lukaslw
2014-06-22
PRINCE: getBlendTableColor() - fix for wrong colors
lukaslw
2014-06-22
PRINCE: getBlendTableColor(), drawTransparentWithBlend()
lukaslw
2014-06-22
PRINCE: Inventory update - first suitcase drawing
lukaslw
2014-06-22
PRINCE: hotspot() - name of mobs in wider locations fix, clean up
lukaslw
2014-06-22
PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
lukaslw
2014-06-22
PRINCE: Object class update, showObjects() beginning
lukaslw
2014-06-22
PRINCE: drawMask() fix for wider locations, delete old spriteCheck
lukaslw
2014-06-22
PRINCE: drawMask progress, changes in spriteCheck
lukaslw
2014-06-22
PRINCE: showMask, drawMask update
lukaslw
2014-06-22
PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
lukaslw
2014-06-22
PRINCE: Shadow drawing for background animations
lukaslw
2014-06-22
PRINCE: showSprite and drawTransparent update
lukaslw
2014-06-22
PRINCE: Hero drawing - memory leak fix, shadow palette working
lukaslw
2014-06-22
PRINCE: makeShadowTable() variable names fix
lukaslw
2014-06-22
PRINCE: Change init() to Graphics::drawLine(), code clean up
lukaslw
2014-06-22
PRINCE: makeShadowTable() update
lukaslw
2014-06-22
PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
lukaslw
[next]