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path: root/engines/prince/prince.cpp
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2014-06-22PRINCE: Dialog box update; LMB outside of inventory beginninglukaslw
2014-06-22PRINCE: showTexts(), talkHero() updatelukaslw
2014-06-22PRINCE: Hero talking - dialog option choosinglukaslw
2014-06-22PRINCE: Fix for longer lines in dialog boxlukaslw
2014-06-22PRINCE: Dialog box texts drawing and highlightinglukaslw
2014-06-22PRINCE: Dialog frame drawinglukaslw
2014-06-22PRINCE: Beginning of makeInvCursor and dialog functionslukaslw
2014-06-22PRINCE: Rects constructors - updatelukaslw
2014-06-22PRINCE: RMB - blocked while playing voice. Canceling voice with LMBlukaslw
2014-06-22PRINCE: Cursor fix for inventory - check if voice is playinglukaslw
2014-06-22PRINCE: Voices for inventory exam textslukaslw
2014-06-22PRINCE: Options menu outside of inventorylukaslw
2014-06-22PRINCE: checkOptions() implementationlukaslw
2014-06-22PRINCE: printAt() update for German letterslukaslw
2014-06-22PRINCE: hotspot() update - proper exam text, German letters fixlukaslw
2014-06-22PRINCE: Texts X position fix in options window and hotspot()lukaslw
2014-06-22PRINCE: German mob list loading fixlukaslw
2014-06-22PRINCE: German letters fix for inventory nameslukaslw
2014-06-22PRINCE: German special letters fix in intro - printAt functionlukaslw
2014-06-22PRINCE: German font loading, letters fix in options menulukaslw
2014-06-22PRINCE: Option window texts drawing and highlightinglukaslw
2014-06-22PRINCE: GraphicsMan - name changing; Options window - right mouse button hand...lukaslw
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: showObjects() - change to hex valueslukaslw
2014-06-22PRINCE: DrawNode functions update; Closing game in inventory loops fixlukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: Inventory update, drawing functions improvementslukaslw
2014-06-22PRINCE: prepareInventoryToView() update - name, examTextlukaslw
2014-06-22PRINCE: Inventory closing - mouse handlinglukaslw
2014-06-22PRINCE: addInvObj() - when CURSEBLINK flag onlukaslw
2014-06-22PRINCE: pause() implementationlukaslw
2014-06-22PRINCE: Candle inventory item animation - drawInvItems() updatelukaslw
2014-06-22PRINCE: getBlendTableColor() - fix for wrong colorslukaslw
2014-06-22PRINCE: getBlendTableColor(), drawTransparentWithBlend()lukaslw
2014-06-22PRINCE: addInvObj() implementation, drawInvItems() updatelukaslw
2014-06-22PRINCE: Items in inventory - drawing position fixlukaslw
2014-06-22PRINCE: Inventory update - first suitcase drawinglukaslw
2014-06-22PRINCE: loadAllInv(), drawInvItems()lukaslw
2014-06-22PRINCE: Hero inventory beginning, prepareInventoryToView() implementationlukaslw
2014-06-22PRINCE: hotspot() - name of mobs in wider locations fix, clean uplukaslw
2014-06-22PRINCE: Code clean up after adding DrawNodelukaslw
2014-06-22PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()lukaslw
2014-06-22PRINCE: Parallax bitmaps loading, showParallax() implementationlukaslw
2014-06-22PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for themlukaslw
2014-06-22PRINCE: clsMasks call in proper placelukaslw
2014-06-22PRINCE: clsMasks()lukaslw
2014-06-22PRINCE: checkNak for showBackAnims, beginning of Z axis for itlukaslw
2014-06-22PRINCE: Object class update, showObjects() beginninglukaslw
2014-06-22PRINCE: _maskList memory clearing fixlukaslw
2014-06-22PRINCE: drawMask() fix for wider locations, delete old spriteChecklukaslw