Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-06 | Revert "PRINCE: Don't output debug information unless requested" | Adrian Frühwirth | |
This reverts commit dfbf6b7287eacdc41948a6c7b0648f4ecdaa0cbf. | |||
2018-05-06 | PRINCE: Use ScummVM save/load dialogs | Adrian Frühwirth | |
The original option dialogs do not seem to be implemented yet so we always show the ScummVM ones when using the save/load hotkeys for now. This partly fixes Trac#9866. | |||
2018-05-06 | PRINCE: Don't output debug information unless requested | Adrian Frühwirth | |
2018-05-05 | PRINCE: Decompress files if they're extracted | Eugene Sandulenko | |
2018-05-05 | PRINCE: Initial support for packed Russian version | Eugene Sandulenko | |
2018-05-05 | PRINCE: Even more prince.cpp refactoring. Inventory and pathfinding | Eugene Sandulenko | |
2018-05-05 | PRINCE: More prince.cpp restructuring | Eugene Sandulenko | |
2018-05-05 | PRINCE: Moved audio-related methods to separate files | Eugene Sandulenko | |
2018-05-05 | PRINCE: Move cursor manipulation to cursor.cpp | Eugene Sandulenko | |
2018-05-05 | PRINCE: Move resource loading methods to separate file | Eugene Sandulenko | |
2018-05-05 | PRINCE: Rename sound.cpp to music.cpp | Eugene Sandulenko | |
2018-05-05 | JANITORIAL: Fix formatting | Eugene Sandulenko | |
2016-10-21 | PRINCE: Refactored detection code into widely accepted schema | Eugene Sandulenko | |
2016-09-03 | PRINCE: Make Russian version of the game start. | Eugene Sandulenko | |
Crashes right after the intro AVI. | |||
2016-09-03 | PRINCE: Properly detect translated versions, and mark them via Game Feature | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-07-04 | PRINCE: Remove manual debug level setting. It's too noisy. | Torbjörn Andersson | |
2016-07-04 | PRINCE: Add video player for topware.avi logo | Torbjörn Andersson | |
The sound is rather bad, but I assume that's something with our CinePak video decoder so I'll leave it like this for now. The player itself is based on the BBVS engine. | |||
2016-07-03 | PRINCE: Prefix the names of the data archives | Torbjörn Andersson | |
This avoids a conflict between the "all" directory and the "all" archive, if the directory happens to be named in all lower case. While it isn't on the CD, we shouldn't introduce case sensitivity in the file names if we can avoid it. | |||
2016-07-03 | PRINCE: Correct search path to voices/databank.ptc | Torbjörn Andersson | |
At least in my copy, the voices directory is on the same level as the other directories. (Though the whole thing is inside a directory called "data", so maybe that's where that came from?) | |||
2016-05-31 | PRINCE: Detecting unknown cursors | Eugene Sandulenko | |
2016-05-14 | PRINCE: Remove redundant check | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2014-11-09 | PRINCE: playSample() - split to sound and speech types to correct volume ↵ | lukaslw | |
settings | |||
2014-11-09 | PRINCE: Add loading during startup and syncSoundSettings features | lukaslw | |
2014-11-09 | PRINCE: Allow to skip intro animation with LMB | lukaslw | |
2014-11-08 | PRINCE: showLogo() - allow to skip logo animation or quit game during it | lukaslw | |
2014-11-08 | PRINCE: Silence signed and unsigned comparison warnings in gcc | lukaslw | |
2014-11-08 | PRINCE: Fix double loading of variaTxt.dat file in init() | lukaslw | |
2014-11-08 | PRINCE: Reduce pause() and pause2() to one function and rename it to ↵ | lukaslw | |
pausePrinceEngine() | |||
2014-11-08 | PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM | lukaslw | |
2014-10-28 | PRINCE: Change PrinceGameType enum names | lukaslw | |
Fix compilation on gcc | |||
2014-10-28 | PRINCE: Allow to load translation file - prince_translation.dat | lukaslw | |
Update detection file to allow English language with both PL and DE data files. Add setMobTranslationTexts() to update mob names to translated ones in each location | |||
2014-10-28 | PRINCE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-26 | PRINCE: Fix warning | Eugene Sandulenko | |
2014-10-25 | PRINCE: Fix potential out-of-bounds write (CID 1248504) | Torbjörn Andersson | |
There are kMaxTexts text slots, so kMaxTexts itself is not valid. | |||
2014-10-10 | PRINCE: rename a couple of variables named "rand" | Strangerke | |
2014-10-10 | PRINCE: Reduce the scope of several variables in PrinceEngine | Strangerke | |
2014-10-10 | PRINCE: Revert incorrect const'ness at printAt() | Eugene Sandulenko | |
2014-10-10 | PRINCE: Fix variable sign | Eugene Sandulenko | |
2014-10-10 | PRINCE: Fix const'ness | Eugene Sandulenko | |
2014-10-10 | PRINCE: Fix warning | Eugene Sandulenko | |
2014-10-10 | PRINCE: Fix warning | Eugene Sandulenko | |
2014-10-10 | PRINCE: Bail out on unknown language | Eugene Sandulenko | |
2014-10-10 | PRINCE: Fix more warnings | Willem Jan Palenstijn | |
2014-10-10 | PRINCE: Rename runDialog() into dialogRun() to avoid clash with ↵ | Eugene Sandulenko | |
Engine::runDialog() | |||
2014-10-09 | PRINCE: Change all WRITE_UINT16 to WRITE_LE_UINT16 and all WRITE_UINT32 to ↵ | lukaslw | |
WRITE_LE_UINT32 for endian-safety fix | |||
2014-10-09 | PRINCE: Remove readScript and LittleEndianReader templates from Script | lukaslw | |
Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety | |||
2014-10-08 | PRINCE: Changing all occurrences of NULL to nullptr | lukaslw | |
To beconsistent and to keep just one of them | |||
2014-08-18 | PRINCE: dialogImage - second memory leak fix | lukaslw | |