diff options
author | Adrian Frühwirth | 2018-05-06 02:16:40 +0200 |
---|---|---|
committer | Adrian Frühwirth | 2018-05-06 02:26:28 +0200 |
commit | 589f0f875070f0e8bd7b2cbf395818fbc934f822 (patch) | |
tree | 87b8ec0e6a509fb3a37274eba39c49af722339da /engines/prince/prince.cpp | |
parent | 488c22631b867c7265e901333cd087f3ddf2069a (diff) | |
download | scummvm-rg350-589f0f875070f0e8bd7b2cbf395818fbc934f822.tar.gz scummvm-rg350-589f0f875070f0e8bd7b2cbf395818fbc934f822.tar.bz2 scummvm-rg350-589f0f875070f0e8bd7b2cbf395818fbc934f822.zip |
PRINCE: Use ScummVM save/load dialogs
The original option dialogs do not seem to be implemented yet so we
always show the ScummVM ones when using the save/load hotkeys for now.
This partly fixes Trac#9866.
Diffstat (limited to 'engines/prince/prince.cpp')
-rw-r--r-- | engines/prince/prince.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp index b31a319e23..ae2457640c 100644 --- a/engines/prince/prince.cpp +++ b/engines/prince/prince.cpp @@ -544,6 +544,14 @@ void PrinceEngine::setMobTranslationTexts() { void PrinceEngine::keyHandler(Common::Event event) { uint16 nChar = event.kbd.keycode; switch (nChar) { + case Common::KEYCODE_F1: + if (canLoadGameStateCurrently()) + scummVMSaveLoadDialog(false); + break; + case Common::KEYCODE_F2: + if (canSaveGameStateCurrently()) + scummVMSaveLoadDialog(true); + break; case Common::KEYCODE_d: if (event.kbd.hasFlags(Common::KBD_CTRL)) { getDebugger()->attach(); |