aboutsummaryrefslogtreecommitdiff
path: root/engines/prince/prince.cpp
AgeCommit message (Expand)Author
2014-11-09PRINCE: playSample() - split to sound and speech types to correct volume sett...lukaslw
2014-11-09PRINCE: Add loading during startup and syncSoundSettings featureslukaslw
2014-11-09PRINCE: Allow to skip intro animation with LMBlukaslw
2014-11-08PRINCE: showLogo() - allow to skip logo animation or quit game during itlukaslw
2014-11-08PRINCE: Silence signed and unsigned comparison warnings in gcclukaslw
2014-11-08PRINCE: Fix double loading of variaTxt.dat file in init()lukaslw
2014-11-08PRINCE: Reduce pause() and pause2() to one function and rename it to pausePri...lukaslw
2014-11-08PRINCE: Implement pauseEngineIntern() - pause and resume music in GMMlukaslw
2014-10-28PRINCE: Change PrinceGameType enum nameslukaslw
2014-10-28PRINCE: Allow to load translation file - prince_translation.datlukaslw
2014-10-28PRINCE: Remove trailing whitespaceFilippos Karapetis
2014-10-26PRINCE: Fix warningEugene Sandulenko
2014-10-25PRINCE: Fix potential out-of-bounds write (CID 1248504)Torbjörn Andersson
2014-10-10PRINCE: rename a couple of variables named "rand"Strangerke
2014-10-10PRINCE: Reduce the scope of several variables in PrinceEngineStrangerke
2014-10-10PRINCE: Revert incorrect const'ness at printAt()Eugene Sandulenko
2014-10-10PRINCE: Fix variable signEugene Sandulenko
2014-10-10PRINCE: Fix const'nessEugene Sandulenko
2014-10-10PRINCE: Fix warningEugene Sandulenko
2014-10-10PRINCE: Fix warningEugene Sandulenko
2014-10-10PRINCE: Bail out on unknown languageEugene Sandulenko
2014-10-10PRINCE: Fix more warningsWillem Jan Palenstijn
2014-10-10PRINCE: Rename runDialog() into dialogRun() to avoid clash with Engine::runDi...Eugene Sandulenko
2014-10-09PRINCE: Change all WRITE_UINT16 to WRITE_LE_UINT16 and all WRITE_UINT32 to WR...lukaslw
2014-10-09PRINCE: Remove readScript and LittleEndianReader templates from Scriptlukaslw
2014-10-08PRINCE: Changing all occurrences of NULL to nullptrlukaslw
2014-08-18PRINCE: dialogImage - second memory leak fixlukaslw
2014-08-16PRINCE: dialogImage - memory leak fixlukaslw
2014-08-16PRINCE: Shadows drawing - updatelukaslw
2014-08-15PRINCE: init() - delete creditsDataStreamlukaslw
2014-08-15PRINCE: playNextFLCFrame() updatelukaslw
2014-08-15PRINCE: initZoomIn() updatelukaslw
2014-08-14PRINCE: showHeroShadow - left side clipping fixlukaslw
2014-08-11PRINCE: drawTransparent functions - updatelukaslw
2014-08-10PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementationlukaslw
2014-08-10PRINCE: makePath() - fixlukaslw
2014-08-10PRINCE: Throw a rock mini-game - cursor updatelukaslw
2014-08-09PRINCE: showPalette(), showLogo() - updatelukaslw
2014-08-09PRINCE: scrollCredits() implementation, showLogo() updatelukaslw
2014-08-08PRINCE: showPower(), O_EXIT - last mini-game and game endinglukaslw
2014-08-08PRINCE: Script update - readScriptFlagValue fixlukaslw
2014-08-07PRINCE: showNormAnims() fixlukaslw
2014-08-06PRINCE: Second hero movement - moveShandria(), moveRunHero() fixlukaslw
2014-08-05PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, O_GETMOBlukaslw
2014-08-04PRINCE: Inventory after swaping and loading fixlukaslw
2014-08-04PRINCE: loadLocation() - freeAllNormAnimslukaslw
2014-08-02PRINCE: German texts drawing - updatelukaslw
2014-08-02PRINCE: displayInventory(), runDialog() clean uplukaslw
2014-08-02PRINCE: Background interpreter during dialog boxeslukaslw
2014-08-02PRINCE: mainLoop() updatelukaslw