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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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prince
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prince.h
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Author
2014-06-22
PRINCE: Inventory - left mouse button handling
lukaslw
2014-06-22
PRINCE: Inventory update, drawing functions improvements
lukaslw
2014-06-22
PRINCE: Inventory closing - mouse handling
lukaslw
2014-06-22
PRINCE: pause() implementation
lukaslw
2014-06-22
PRINCE: Candle inventory item animation - drawInvItems() update
lukaslw
2014-06-22
PRINCE: getBlendTableColor(), drawTransparentWithBlend()
lukaslw
2014-06-22
PRINCE: addInvObj() implementation, drawInvItems() update
lukaslw
2014-06-22
PRINCE: Items in inventory - drawing position fix
lukaslw
2014-06-22
PRINCE: Inventory update - first suitcase drawing
lukaslw
2014-06-22
PRINCE: loadAllInv(), drawInvItems()
lukaslw
2014-06-22
PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
lukaslw
2014-06-22
PRINCE: hotspot() - name of mobs in wider locations fix, clean up
lukaslw
2014-06-22
PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
lukaslw
2014-06-22
PRINCE: Parallax bitmaps loading, showParallax() implementation
lukaslw
2014-06-22
PRINCE: clsMasks()
lukaslw
2014-06-22
PRINCE: checkNak for showBackAnims, beginning of Z axis for it
lukaslw
2014-06-22
PRINCE: Object class update, showObjects() beginning
lukaslw
2014-06-22
PRINCE: Mask struct - functions change
lukaslw
2014-06-22
PRINCE: drawMask progress, changes in spriteCheck
lukaslw
2014-06-22
PRINCE: showMask, drawMask update
lukaslw
2014-06-22
PRINCE: Rename Overlay to Mask, loadAllMasks update
lukaslw
2014-06-22
PRINCE: loadOverlays(), checkNak()
lukaslw
2014-06-22
PRINCE: zoomBitmap update - loadZoom(), selectZoom()
lukaslw
2014-06-22
PRINCE: clearBackAnimList function implementation
lukaslw
2014-06-22
PRINCE: Shadow drawing for background animations
lukaslw
2014-06-22
PRINCE: showSprite fix
lukaslw
2014-06-22
PRINCE: showSprite first implementation, showBackAnims small update
lukaslw
2014-06-22
PRINCE: ShowBackAnim progress - still with random crashes
lukaslw
2014-06-22
PRINCE: Begin of showBackAnims
lukaslw
2014-06-22
PRINCE: installSingleBackAnim update
lukaslw
2014-06-22
PRINCE: installBackAnims implementation, first frames drawing
lukaslw
2014-06-22
PRINCE: Room struct implementation and objects drawing fix
lukaslw
2014-06-22
PRINCE: loadShadow() fix, begin of drawing shadows on walls
lukaslw
2014-06-22
PRINCE: Hero drawing - memory leak fix, shadow palette working
lukaslw
2014-06-22
PRINCE: Change init() to Graphics::drawLine(), code clean up
lukaslw
2014-06-22
PRINCE: showHeroShadow update, line() implementation
lukaslw
2014-06-22
PRINCE: scrollHero()
lukaslw
2014-06-22
PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
lukaslw
2014-06-22
PRINCE: Hero animation - beginning of showHero()
lukaslw
2014-06-22
PRINCE: Compilation fix after merge
Kamil Zbrog
2013-12-10
PRINCE: script code refactored
Kamil Zbróg
2013-12-05
PRINCE: animation added
Kamil Zbróg
2013-12-03
PRINCE: loadSample with sample looping added, escaping from intro works
Kamil Zbróg
2013-11-14
PRINCE: get/set mob data added
Kamil Zbróg
2013-11-11
PRINCE: initroom from debugger
Kamil Zbróg
2013-11-10
PRINCE: code indentation cleanup
Kamil Zbróg
2013-11-09
PRINCE: databank.ptc base archive with decompression
Kamil Zbróg
2013-11-08
PRINCE: some memory leaks removed. Initialization moved to separate method
Kamil Zbróg
2013-11-05
PRINCE: voice sample handling moved to prince module
Kamil Zbróg
2013-11-05
PRINCE: code cleanup, mostly loading resources
Kamil Zbróg
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