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path: root/engines/prince/prince.h
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2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: Inventory update, drawing functions improvementslukaslw
2014-06-22PRINCE: Inventory closing - mouse handlinglukaslw
2014-06-22PRINCE: pause() implementationlukaslw
2014-06-22PRINCE: Candle inventory item animation - drawInvItems() updatelukaslw
2014-06-22PRINCE: getBlendTableColor(), drawTransparentWithBlend()lukaslw
2014-06-22PRINCE: addInvObj() implementation, drawInvItems() updatelukaslw
2014-06-22PRINCE: Items in inventory - drawing position fixlukaslw
2014-06-22PRINCE: Inventory update - first suitcase drawinglukaslw
2014-06-22PRINCE: loadAllInv(), drawInvItems()lukaslw
2014-06-22PRINCE: Hero inventory beginning, prepareInventoryToView() implementationlukaslw
2014-06-22PRINCE: hotspot() - name of mobs in wider locations fix, clean uplukaslw
2014-06-22PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()lukaslw
2014-06-22PRINCE: Parallax bitmaps loading, showParallax() implementationlukaslw
2014-06-22PRINCE: clsMasks()lukaslw
2014-06-22PRINCE: checkNak for showBackAnims, beginning of Z axis for itlukaslw
2014-06-22PRINCE: Object class update, showObjects() beginninglukaslw
2014-06-22PRINCE: Mask struct - functions changelukaslw
2014-06-22PRINCE: drawMask progress, changes in spriteChecklukaslw
2014-06-22PRINCE: showMask, drawMask updatelukaslw
2014-06-22PRINCE: Rename Overlay to Mask, loadAllMasks updatelukaslw
2014-06-22PRINCE: loadOverlays(), checkNak()lukaslw
2014-06-22PRINCE: zoomBitmap update - loadZoom(), selectZoom()lukaslw
2014-06-22PRINCE: clearBackAnimList function implementationlukaslw
2014-06-22PRINCE: Shadow drawing for background animationslukaslw
2014-06-22PRINCE: showSprite fixlukaslw
2014-06-22PRINCE: showSprite first implementation, showBackAnims small updatelukaslw
2014-06-22PRINCE: ShowBackAnim progress - still with random crasheslukaslw
2014-06-22PRINCE: Begin of showBackAnimslukaslw
2014-06-22PRINCE: installSingleBackAnim updatelukaslw
2014-06-22PRINCE: installBackAnims implementation, first frames drawinglukaslw
2014-06-22PRINCE: Room struct implementation and objects drawing fixlukaslw
2014-06-22PRINCE: loadShadow() fix, begin of drawing shadows on wallslukaslw
2014-06-22PRINCE: Hero drawing - memory leak fix, shadow palette workinglukaslw
2014-06-22PRINCE: Change init() to Graphics::drawLine(), code clean uplukaslw
2014-06-22PRINCE: showHeroShadow update, line() implementationlukaslw
2014-06-22PRINCE: scrollHero()lukaslw
2014-06-22PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()lukaslw
2014-06-22PRINCE: Hero animation - beginning of showHero()lukaslw
2014-06-22PRINCE: Compilation fix after mergeKamil Zbrog
2013-12-10PRINCE: script code refactoredKamil Zbróg
2013-12-05PRINCE: animation addedKamil Zbróg
2013-12-03PRINCE: loadSample with sample looping added, escaping from intro worksKamil Zbróg
2013-11-14PRINCE: get/set mob data addedKamil Zbróg
2013-11-11PRINCE: initroom from debuggerKamil Zbróg
2013-11-10PRINCE: code indentation cleanupKamil Zbróg
2013-11-09PRINCE: databank.ptc base archive with decompressionKamil Zbróg
2013-11-08PRINCE: some memory leaks removed. Initialization moved to separate methodKamil Zbróg
2013-11-05PRINCE: voice sample handling moved to prince moduleKamil Zbróg
2013-11-05PRINCE: code cleanup, mostly loading resourcesKamil Zbróg