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path: root/engines/prince/prince.h
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2014-07-10PRINCE: Loading path data, fpGetPixelAddr(), fpGetPixel(), findPoint(), begin...lukaslw
2014-07-08PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, O_HEROC...lukaslw
2014-07-07PRINCE: LMB, RMB update, texts skippinglukaslw
2014-07-05PRINCE: installObjects(), setObjId(), O_PUTOBJECT(), O_REMOBJECT(). checkMob(...lukaslw
2014-07-04PRINCE: O_GETOBJDATA(), O_SETOBJDATA()lukaslw
2014-07-04PRINCE: Background animations update. O_PUTBACKANIM(), O_REMBACKANIM(), O_ANI...lukaslw
2014-07-04PRINCE: O_SETFRAME, O_CHECKINV, O_GETANIMDATA, O_SETBACKFRAME, O_GETRND. O_GE...lukaslw
2014-07-04PRINCE: O_CHECKANIMFRAME, O_CHECKANIMEND(), O_GETMOBDATA(), O_SETMOBDATA(), O...lukaslw
2014-07-03PRINCE: createDialogBox(), runDialog(), dialogLMB(), talkHero(), O_INITDIALOG...lukaslw
2014-07-03PRINCE: O_SETSTRING(), O_INITDIALOG() updatelukaslw
2014-07-03PRINCE: dialogDat loadinglukaslw
2014-07-03PRINCE: O_INITDIALOG() updatelukaslw
2014-07-02PRINCE: O_TALKBACKANIM(), O_TALKANIM()lukaslw
2014-07-02PRINCE: setBackAnim(), showBackAnims() updatelukaslw
2014-07-01PRINCE: showAnim(), showNormAnims(), freeNormAnim(), freeAllNormAnims(), O_SH...lukaslw
2014-07-01PRINCE: O_SETBACKANIMDATA(), O_GETBACKANIMDATA()lukaslw
2014-06-29PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()"lukaslw
2014-06-29PRINCE: hotspot() name change to checkMob() and updatelukaslw
2014-06-28PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible()lukaslw
2014-06-26PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING()lukaslw
2014-06-22PRINCE: Inventory turning on - updatelukaslw
2014-06-22PRINCE: Dialog box loop - drawScreen() update for itlukaslw
2014-06-22PRINCE: PrinceEngine:: makeInvCursor()lukaslw
2014-06-22PRINCE: Dialog box update; LMB outside of inventory beginninglukaslw
2014-06-22PRINCE: Hero talking - dialog option choosinglukaslw
2014-06-22PRINCE: Fix for longer lines in dialog boxlukaslw
2014-06-22PRINCE: Dialog box texts drawing and highlightinglukaslw
2014-06-22PRINCE: Dialog frame drawinglukaslw
2014-06-22PRINCE: Beginning of makeInvCursor and dialog functionslukaslw
2014-06-22PRINCE: Voices for inventory exam textslukaslw
2014-06-22PRINCE: Options menu outside of inventorylukaslw
2014-06-22PRINCE: checkOptions() implementationlukaslw
2014-06-22PRINCE: hotspot() update - proper exam text, German letters fixlukaslw
2014-06-22PRINCE: Option window texts drawing and highlightinglukaslw
2014-06-22PRINCE: GraphicsMan - name changing; Options window - right mouse button hand...lukaslw
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: Inventory update, drawing functions improvementslukaslw
2014-06-22PRINCE: Inventory closing - mouse handlinglukaslw
2014-06-22PRINCE: pause() implementationlukaslw
2014-06-22PRINCE: Candle inventory item animation - drawInvItems() updatelukaslw
2014-06-22PRINCE: getBlendTableColor(), drawTransparentWithBlend()lukaslw
2014-06-22PRINCE: addInvObj() implementation, drawInvItems() updatelukaslw
2014-06-22PRINCE: Items in inventory - drawing position fixlukaslw
2014-06-22PRINCE: Inventory update - first suitcase drawinglukaslw
2014-06-22PRINCE: loadAllInv(), drawInvItems()lukaslw
2014-06-22PRINCE: Hero inventory beginning, prepareInventoryToView() implementationlukaslw
2014-06-22PRINCE: hotspot() - name of mobs in wider locations fix, clean uplukaslw
2014-06-22PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()lukaslw
2014-06-22PRINCE: Parallax bitmaps loading, showParallax() implementationlukaslw