Age | Commit message (Expand) | Author |
2014-07-03 | PRINCE: createDialogBox(), runDialog(), dialogLMB(), talkHero(), O_INITDIALOG... | lukaslw |
2014-07-03 | PRINCE: O_SETSTRING(), O_INITDIALOG() update | lukaslw |
2014-07-03 | PRINCE: dialogDat loading | lukaslw |
2014-07-03 | PRINCE: O_INITDIALOG() update | lukaslw |
2014-07-02 | PRINCE: O_TALKBACKANIM(), O_TALKANIM() | lukaslw |
2014-07-02 | PRINCE: setBackAnim(), showBackAnims() update | lukaslw |
2014-07-01 | PRINCE: showAnim(), showNormAnims(), freeNormAnim(), freeAllNormAnims(), O_SH... | lukaslw |
2014-07-01 | PRINCE: O_SETBACKANIMDATA(), O_GETBACKANIMDATA() | lukaslw |
2014-06-29 | PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()" | lukaslw |
2014-06-29 | PRINCE: hotspot() name change to checkMob() and update | lukaslw |
2014-06-28 | PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible() | lukaslw |
2014-06-26 | PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING() | lukaslw |
2014-06-22 | PRINCE: Inventory turning on - update | lukaslw |
2014-06-22 | PRINCE: Dialog box loop - drawScreen() update for it | lukaslw |
2014-06-22 | PRINCE: PrinceEngine:: makeInvCursor() | lukaslw |
2014-06-22 | PRINCE: Dialog box update; LMB outside of inventory beginning | lukaslw |
2014-06-22 | PRINCE: Hero talking - dialog option choosing | lukaslw |
2014-06-22 | PRINCE: Fix for longer lines in dialog box | lukaslw |
2014-06-22 | PRINCE: Dialog box texts drawing and highlighting | lukaslw |
2014-06-22 | PRINCE: Dialog frame drawing | lukaslw |
2014-06-22 | PRINCE: Beginning of makeInvCursor and dialog functions | lukaslw |
2014-06-22 | PRINCE: Voices for inventory exam texts | lukaslw |
2014-06-22 | PRINCE: Options menu outside of inventory | lukaslw |
2014-06-22 | PRINCE: checkOptions() implementation | lukaslw |
2014-06-22 | PRINCE: hotspot() update - proper exam text, German letters fix | lukaslw |
2014-06-22 | PRINCE: Option window texts drawing and highlighting | lukaslw |
2014-06-22 | PRINCE: GraphicsMan - name changing; Options window - right mouse button hand... | lukaslw |
2014-06-22 | PRINCE: Inventory - mouse buttons handling progress | lukaslw |
2014-06-22 | PRINCE: Inventory - left mouse button handling | lukaslw |
2014-06-22 | PRINCE: Inventory update, drawing functions improvements | lukaslw |
2014-06-22 | PRINCE: Inventory closing - mouse handling | lukaslw |
2014-06-22 | PRINCE: pause() implementation | lukaslw |
2014-06-22 | PRINCE: Candle inventory item animation - drawInvItems() update | lukaslw |
2014-06-22 | PRINCE: getBlendTableColor(), drawTransparentWithBlend() | lukaslw |
2014-06-22 | PRINCE: addInvObj() implementation, drawInvItems() update | lukaslw |
2014-06-22 | PRINCE: Items in inventory - drawing position fix | lukaslw |
2014-06-22 | PRINCE: Inventory update - first suitcase drawing | lukaslw |
2014-06-22 | PRINCE: loadAllInv(), drawInvItems() | lukaslw |
2014-06-22 | PRINCE: Hero inventory beginning, prepareInventoryToView() implementation | lukaslw |
2014-06-22 | PRINCE: hotspot() - name of mobs in wider locations fix, clean up | lukaslw |
2014-06-22 | PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes() | lukaslw |
2014-06-22 | PRINCE: Parallax bitmaps loading, showParallax() implementation | lukaslw |
2014-06-22 | PRINCE: clsMasks() | lukaslw |
2014-06-22 | PRINCE: checkNak for showBackAnims, beginning of Z axis for it | lukaslw |
2014-06-22 | PRINCE: Object class update, showObjects() beginning | lukaslw |
2014-06-22 | PRINCE: Mask struct - functions change | lukaslw |
2014-06-22 | PRINCE: drawMask progress, changes in spriteCheck | lukaslw |
2014-06-22 | PRINCE: showMask, drawMask update | lukaslw |
2014-06-22 | PRINCE: Rename Overlay to Mask, loadAllMasks update | lukaslw |
2014-06-22 | PRINCE: loadOverlays(), checkNak() | lukaslw |