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path: root/engines/prince/script.cpp
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2014-07-04PRINCE: O_CHECKANIMFRAME, O_CHECKANIMEND(), O_GETMOBDATA(), O_SETMOBDATA(), O...lukaslw
2014-07-03PRINCE: O_ENABLEDIALOGOPT(), O_DISABLEDIALOGOPT() update. O_CHECKBACKANIMFRAM...lukaslw
2014-07-03PRINCE: createDialogBox(), runDialog(), dialogLMB(), talkHero(), O_INITDIALOG...lukaslw
2014-07-03PRINCE: O_SETSTRING(), O_INITDIALOG() updatelukaslw
2014-07-03PRINCE: O_INITDIALOG() updatelukaslw
2014-07-02PRINCE: doTalkAnim(), talkHero() updatelukaslw
2014-07-02PRINCE: O_TALKBACKANIM(), O_TALKANIM()lukaslw
2014-07-02PRINCE: O_CHANGEFRAMES(), showNormAnims() updatelukaslw
2014-07-01PRINCE: showAnim(), showNormAnims(), freeNormAnim(), freeAllNormAnims(), O_SH...lukaslw
2014-07-01PRINCE: O_CHECKBACKANIMFRAME, O_CHANGEBACKFRAMES(), O_BACKANIMUPDATEON(),lukaslw
2014-07-01PRINCE: O_BACKANIMRANGE()lukaslw
2014-07-01PRINCE: O_SETBACKANIMDATA(), O_GETBACKANIMDATA()lukaslw
2014-07-01PRINCE: O_SETDFLAG(), O_CALLDFLAG(), beginning of O_INITDIALOG()lukaslw
2014-06-29PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()"lukaslw
2014-06-28PRINCE: increaseString(), loading mob exam text updatelukaslw
2014-06-28PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible()lukaslw
2014-06-26PRINCE: Fix for hotspot() and change from 0 to -1 for empty _selectedMoblukaslw
2014-06-26PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING()lukaslw
2014-06-26PRINCE: LMB() fix, storeNewPC() - first working script eventslukaslw
2014-06-24PRINCE: LMB outside inventory - give / use itemlukaslw
2014-06-24PRINCE: LMB outside of inventory - updatelukaslw
2014-06-22PRINCE: Inventory LMB update, VariaTxt::getString fixlukaslw
2014-06-22PRINCE: scanMobEvents()lukaslw
2014-06-22PRINCE: Dialog box update; LMB outside of inventory beginninglukaslw
2014-06-22PRINCE: Dialog box texts drawing and highlightinglukaslw
2014-06-22PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() updatelukaslw
2014-06-22PRINCE: Beginning of makeInvCursor and dialog functionslukaslw
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: loadAllMasks clean uplukaslw
2014-06-22PRINCE: drawMask progress, changes in spriteChecklukaslw
2014-06-22PRINCE: showMask, drawMask updatelukaslw
2014-06-22PRINCE: Rename Overlay to Mask, loadAllMasks updatelukaslw
2014-06-22PRINCE: loadOverlays(), checkNak()lukaslw
2014-06-22PRINCE: installSingleBackAnim and showBackAnims clean uplukaslw
2014-06-22PRINCE: showBackAnims anim type 2, memory leaks debugginglukaslw
2014-06-22PRINCE: ShowBackAnim progress - still with random crasheslukaslw
2014-06-22PRINCE: Begin of showBackAnimslukaslw
2014-06-22PRINCE: installSingleBackAnim updatelukaslw
2014-06-22PRINCE: Memory leak fixes, backAnimList clearing in new locationlukaslw
2014-06-22PRINCE: installBackAnims implementation, first frames drawinglukaslw
2014-06-22PRINCE: installBackAnims() - memory offset testinglukaslw
2014-06-22PRINCE: Room struct implementation and objects drawing fixlukaslw
2014-06-22PRINCE: Change init() to Graphics::drawLine(), code clean uplukaslw
2014-06-22PRINCE: Proper memory reading for lightX, lightY, shadowScalelukaslw
2014-06-22PRINCE: getLightX, getLightY, getShadowScale fixlukaslw
2014-06-22PRINCE: lightX, lightY and setShadowScale()lukaslw
2014-06-22PRINCE: Hero animation - beginning of showHero()lukaslw
2013-12-13PRINCE: Room resource loading startedKamil Zbróg
2013-12-10PRINCE: small script refactoringKamil Zbróg