Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-30 | COMMON: Migrate Various Endian Functions to Common from Engine Code. | D G Turner | |
Thanks to N.E.C <beholdnec@gmail.com> for this. | |||
2016-12-11 | QUEEN: Improved Russian fonts | Eugene Sandulenko | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-28 | QUEEN: Added some md5s. Bug #6946 | Eugene Sandulenko | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | QUEEN: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-20 | QUEEN: Added detection for Russian Floppy | Eugene Sandulenko | |
2016-01-26 | QUEEN: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | QUEEN: Implement original music volume handling | Walter van Niftrik | |
2015-07-07 | QUEEN: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2015-05-12 | QUEEN: Immediately stop actor movement when the game is exiting | Filippos Karapetis | |
This allows the engine to quit immediately while actors are moving, e.g. while Joe is walking towards Lola's bedroom | |||
2014-10-27 | QUEEN: Allow the engine to quit while dialog options are shown | Filippos Karapetis | |
2014-10-27 | QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches" | Filippos Karapetis | |
Pending mouse clicks and keypresses are now cleared before and after the game options screen or dialog options are shown | |||
2014-10-04 | QUEEN: Update list of files that contain translatable strings | Thierry Crozat | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-04-22 | QUEEN: Improve parameter validation in debug console. | D G Turner | |
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation". | |||
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-18 | QUEEN: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-16 | QUEEN: Silent some CppCheck warnings by reducing some variable scopes | Strangerke | |
2014-02-15 | QUEEN: Fix previous commit | Strangerke | |
2014-02-15 | QUEEN: Add detection of French versions reported in bug #6534 | Strangerke | |
2014-02-10 | Merge pull request #407 from digitall/advancedDetector_queen | David Turner | |
Migration of Queen Engine to Advanced Detector | |||
2014-02-10 | QUEEN: Migrate extra gui options to AdvancedMetaEngine handling. | D G Turner | |
2014-02-10 | QUEEN: Switch all savegame usage back to "queen.sXX" format. | D G Turner | |
The target is not just a bare "queen", but is postfixed by language variant (and CD if used). Using this for the savegame naming would be good as it allows several language variants to have different co-existing savegame sets without causing conflicts. However, if the savegame format is the same across all language variants, then using the same naming allows easier switching between languages if testing. Currently the queen engine uses a single set of savegames named in the format "queen.sXX" which are used for all languages, as the format appears to be compatible across language variants. This may require changing in future, if a variant with incompatible savegame format is discovered. | |||
2014-01-21 | QUEEN: Migrate listSaves() function to game target for save naming. | D G Turner | |
2014-01-20 | QUEEN: Fix missing GUIO_NOSPEECH flag on Demo and Floppy AD entries. | D G Turner | |
Also, add missing Spanish DOS CD entry in skeleton form. | |||
2014-01-14 | QUEEN: Disable detection entries with unknown MD5sums. | D G Turner | |
This forces detection of the entries with missing MD5sums via the fallback detector. This triggers will then trigger a warning with the associated md5sum for the user to report to the team. | |||
2014-01-14 | QUEEN: Switch unknown md5sums in detection entries for NULL. | D G Turner | |
This tells the advanced detector to skip MD5 validation for this detection entry, so only filename and size are used as per the original detection code. | |||
2013-12-10 | QUEEN: Restore previous detection code as fallback detector. | D G Turner | |
2013-12-10 | QUEEN: Add further detection entries for Advanced Detector. | D G Turner | |
These are based on queen.1 file lengths from qtable devtool. | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-10-05 | QUEEN: Add detection entries for Advanced Detector. | D G Turner | |
Some of the uncompressed language variant entries are missing currently. | |||
2013-10-05 | QUEEN: Initial work to migrate to Advanced Detector. | D G Turner | |
This breaks the detection until the required checksums for each version are added and/or the fallback detection is fixed. | |||
2013-10-05 | QUEEN: Minor cleanup of detection code. | D G Turner | |
2013-10-05 | QUEEN: Move current detection code into separate source file. | D G Turner | |
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-05-11 | QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene" | Filippos Karapetis | |
We now check if the engine should quit in the loop of the end credits animation | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-18 | ENGINES: Remove a bunch of unused private member variables | Max Horn | |
All instances uncovered by clang warnings. | |||
2013-01-26 | JANITORIAL: Enforce "} // End of namespace" with a single space after }. | Johannes Schickel | |