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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2006-09-16
* Added virtual Engine::getDebugger() method
Max Horn
2006-09-16
Overhaul of the debugger code
Max Horn
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-23
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
Torbjörn Andersson
2006-07-22
Fix struct packing issues (macros are not resolve in #pragma params, at least...
Max Horn
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
2006-07-21
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...
Max Horn
2006-07-09
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...
Max Horn
2006-07-09
Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
Max Horn
2006-06-24
* Renamed config.mak to config.mk
Max Horn
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-06-20
Cleanup. It seems unnecessary to have a "break" right after an unconditional
Torbjörn Andersson
2006-06-10
fix CE port
Kostas Nakos
2006-05-30
Workaround bug #1497280.
Gregory Montoir
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-13
Patch #1091170: ALL, SCUMM: Subtitle speed control
Max Horn
2006-05-04
Set speech_mute/sfx_mute/music_mute values in one single central place
Max Horn
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-17
Moved updateScreen() into delay() for smoother mouse cursor movement. This may
Torbjörn Andersson
2006-04-16
Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ...
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-14
Changed File::open to take a Common::String as file name parameter
Max Horn
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-04
Since our debug() adds an exclamation mark at the message end, remove
Eugene Sandulenko
2006-04-02
With this change, backends are now responsible for instantiating their OSyste...
Max Horn
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-22
Support for Russian FOTAQ
Eugene Sandulenko
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-03-05
fixed palette handling regression, as reported on the forum.
Gregory Montoir
2006-03-02
Fix for bug #1438822 (Targets are case sensitive)
Max Horn
2006-02-28
updated some bugs/issues comments and removed wrong 'FIXME' markers.
Gregory Montoir
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-17
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...
Max Horn
2006-02-12
The GameDetector is no longer a required parameter for Engine constructors
Max Horn
2006-02-12
Reduced data duplication in module.mk files; added module.mk files for null a...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn