Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-05 | QUEEN: Added detection for Russian interview demo | Eugene Sandulenko | |
2018-07-03 | QUEEN: Added detection for Russian version | Eugene Sandulenko | |
2018-05-28 | Merge pull request #1187 from bgK/detection-refactor-unknown | Bastien Bouclet | |
ENGINES: Return unknown game variants with the list of detected games | |||
2018-05-22 | QUEEN: Add detection entry for Italian GoG.com release | lotharsm | |
2018-05-22 | QUEEN: Add detection entry for French GoG.com release | lotharsm | |
2018-05-22 | QUEEN: Add detection entry for German GoG.com release | lotharsm | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-05-05 | ALL: Use CLIP to clip volumes | Adrian Frühwirth | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-06 | QUEEN: Silence GCC 7 warnings about potential buffer overflow | Torbjörn Andersson | |
Use snprintf() instead of sprintf() to limit how much is written to the buffer. Note that there are other places where it looks like it could overflow, but they did not trigger warnings and I'm guessing that it doesn't overflow in reality. | |||
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2017-07-30 | COMMON: Migrate Various Endian Functions to Common from Engine Code. | D G Turner | |
Thanks to N.E.C <beholdnec@gmail.com> for this. | |||
2016-12-11 | QUEEN: Improved Russian fonts | Eugene Sandulenko | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-28 | QUEEN: Added some md5s. Bug #6946 | Eugene Sandulenko | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | QUEEN: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-20 | QUEEN: Added detection for Russian Floppy | Eugene Sandulenko | |
2016-01-26 | QUEEN: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | QUEEN: Implement original music volume handling | Walter van Niftrik | |
2015-07-07 | QUEEN: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2015-05-12 | QUEEN: Immediately stop actor movement when the game is exiting | Filippos Karapetis | |
This allows the engine to quit immediately while actors are moving, e.g. while Joe is walking towards Lola's bedroom | |||
2014-10-27 | QUEEN: Allow the engine to quit while dialog options are shown | Filippos Karapetis | |
2014-10-27 | QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches" | Filippos Karapetis | |
Pending mouse clicks and keypresses are now cleared before and after the game options screen or dialog options are shown | |||
2014-10-04 | QUEEN: Update list of files that contain translatable strings | Thierry Crozat | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-04-22 | QUEEN: Improve parameter validation in debug console. | D G Turner | |
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation". | |||
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-18 | QUEEN: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-16 | QUEEN: Silent some CppCheck warnings by reducing some variable scopes | Strangerke | |
2014-02-15 | QUEEN: Fix previous commit | Strangerke | |
2014-02-15 | QUEEN: Add detection of French versions reported in bug #6534 | Strangerke | |
2014-02-10 | Merge pull request #407 from digitall/advancedDetector_queen | David Turner | |
Migration of Queen Engine to Advanced Detector | |||
2014-02-10 | QUEEN: Migrate extra gui options to AdvancedMetaEngine handling. | D G Turner | |
2014-02-10 | QUEEN: Switch all savegame usage back to "queen.sXX" format. | D G Turner | |
The target is not just a bare "queen", but is postfixed by language variant (and CD if used). Using this for the savegame naming would be good as it allows several language variants to have different co-existing savegame sets without causing conflicts. However, if the savegame format is the same across all language variants, then using the same naming allows easier switching between languages if testing. Currently the queen engine uses a single set of savegames named in the format "queen.sXX" which are used for all languages, as the format appears to be compatible across language variants. This may require changing in future, if a variant with incompatible savegame format is discovered. | |||
2014-01-21 | QUEEN: Migrate listSaves() function to game target for save naming. | D G Turner | |
2014-01-20 | QUEEN: Fix missing GUIO_NOSPEECH flag on Demo and Floppy AD entries. | D G Turner | |
Also, add missing Spanish DOS CD entry in skeleton form. | |||
2014-01-14 | QUEEN: Disable detection entries with unknown MD5sums. | D G Turner | |
This forces detection of the entries with missing MD5sums via the fallback detector. This triggers will then trigger a warning with the associated md5sum for the user to report to the team. | |||
2014-01-14 | QUEEN: Switch unknown md5sums in detection entries for NULL. | D G Turner | |
This tells the advanced detector to skip MD5 validation for this detection entry, so only filename and size are used as per the original detection code. | |||
2013-12-10 | QUEEN: Restore previous detection code as fallback detector. | D G Turner | |
2013-12-10 | QUEEN: Add further detection entries for Advanced Detector. | D G Turner | |
These are based on queen.1 file lengths from qtable devtool. | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. |