Age | Commit message (Collapse) | Author |
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the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
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svn-id: r36132
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svn-id: r35727
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svn-id: r35724
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svn-id: r35679
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svn-id: r35677
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
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svn-id: r35648
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- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos
svn-id: r35615
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logicalHeight -> height
svn-id: r35488
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resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
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reduced the game IDs and added game features where necessary
svn-id: r35467
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svn-id: r34988
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the GMM save/load screens)
svn-id: r34986
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appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)
svn-id: r34963
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description is not set correctly yet
svn-id: r34932
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svn-id: r34916
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svn-id: r34905
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EngineFeature comments
svn-id: r34896
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svn-id: r34883
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as discussed in patch #2122869
svn-id: r34854
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svn-id: r34755
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svn-id: r34693
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svn-id: r34495
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GMM if the engine doesn't support it
svn-id: r33921
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features to allow/disallow loading and deleting saves
svn-id: r33909
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svn-id: r33391
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fundamently changed in g++ 4.3
- Added -Wno-empty-body and -Wno-parentheses as compiler flags for g++ 4.3 for *now* (we should think of removing -Wparentheses though)
- Fixed some warnings for g++ 4.3 (only for the engines I'm using)
svn-id: r32540
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r31888
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kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
svn-id: r31413
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Common::ADGameDescription instead)
svn-id: r31121
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pointer to an overrideable method of AdvancedMetaEngine
svn-id: r31119
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svn-id: r30825
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MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
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svn-id: r30754
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svn-id: r30736
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svn-id: r30728
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API with a more object oriented approach)
svn-id: r30726
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svn-id: r30664
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svn-id: r30238
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svn-id: r29386
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"IHNM/ITE: Error loading Game resources (fs-node regression)"
svn-id: r29273
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svn-id: r28748
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svn-id: r28384
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svn-id: r28214
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and unneeded entries
- Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed
- Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed
- The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version
- Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored
svn-id: r28058
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svn-id: r27375
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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