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path: root/engines/saga/detection_tables.h
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2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-06Sound in the old Mac Guild version of ITE is correct againFilippos Karapetis
svn-id: r35762
2009-01-04Got rid of explicit game sound infoFilippos Karapetis
svn-id: r35727
2009-01-04Improved handling of sound resourcesFilippos Karapetis
svn-id: r35724
2009-01-02Wrapped SAGA 2 game entries around appropriate definesFilippos Karapetis
svn-id: r35678
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2009-01-01Simplified sound resource loadingFilippos Karapetis
svn-id: r35649
2008-12-29- Removed game sound information for sound types that it can be determined ↵Filippos Karapetis
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616
2008-12-29- IHNM Mac loads correctly againFilippos Karapetis
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-12-20Partial fix for bug #2453189 - "ITE: mass adding results in incorrect ↵Filippos Karapetis
targets" (the Italian multiplatform fan translated version is still missing) svn-id: r35449
2008-12-20Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"Filippos Karapetis
svn-id: r35448
2008-11-13Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not ↵Filippos Karapetis
detected‏" svn-id: r35051
2008-09-30SAGA: Removed patchesCount from SAGAGameDescriptionMax Horn
svn-id: r34693
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-04-05Sound effects in the Macintosh version of IHNM are now workingFilippos Karapetis
svn-id: r31404
2008-04-05Added detection for IHNM Mac. Gampe plays, but sound and music is a big TODOEugene Sandulenko
svn-id: r31403
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-11CleanupFilippos Karapetis
svn-id: r30412
2008-01-11Added support for the Italian fan translations of Inherit the Earth. The ↵Filippos Karapetis
original DOS CD, DOS floppy and the Wyrmkeep multi OS re-release CD have been translated to Italian svn-id: r30410
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-10-06Removed the MD5 check of sfx.res for the English version of IHNM, since ↵Filippos Karapetis
there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version" svn-id: r29156
2007-09-30Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"Filippos Karapetis
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134
2007-09-13The early ITE demos were not interactiveFilippos Karapetis
svn-id: r28897
2007-08-26CleanupFilippos Karapetis
svn-id: r28748
2007-08-26CleanupFilippos Karapetis
svn-id: r28747
2007-08-21The button sprites of the warnings dialogs of IHNM are loaded correctly now. ↵Filippos Karapetis
Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) svn-id: r28690
2007-08-01Compressed sounds now work in IHNMFilippos Karapetis
svn-id: r28384
2007-08-01Re-enabled the problematic older ITE demos (with notes on their current ↵Filippos Karapetis
problems) svn-id: r28382
2007-08-01Updated the ITE demo versionsFilippos Karapetis
svn-id: r28379
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
svn-id: r28362
2007-07-30Music works now in the IHNM demoFilippos Karapetis
svn-id: r28332
2007-07-30Initial support of the psychic profile in IHNM (still buggy)Filippos Karapetis
svn-id: r28323
2007-07-27Defined the starting scene for the IHNM demoFilippos Karapetis
svn-id: r28239
2007-07-27The p2_a.iaf file should now be played correctly with the English DOS CD and ↵Filippos Karapetis
Floppy versions of ITE. Should fix bug #1751344 - "ITE: p2_a.iaf not played correctly" svn-id: r28229
2007-07-19Some more resource mappings for the IHNM demoFilippos Karapetis
svn-id: r28144
2007-07-19Fix for bug #1754613 - ITE: crashes using compressed audio. The digital ↵Filippos Karapetis
music information was missing from the ITE versions that did not originally include digital music svn-id: r28141
2007-07-13Rewrote and greatly simplified the SAGA detector, removing many duplicate ↵Filippos Karapetis
and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
svn-id: r27717
2007-06-25Added entries for ITE compressed files to the detector. IHNM is not added ↵Filippos Karapetis
yet, as it needs more testing svn-id: r27712
2007-06-13IHNM: Button textures are loaded correctly now for buttons in the option and ↵Filippos Karapetis
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388
2007-06-13Fix the quit panel in IHNMFilippos Karapetis
svn-id: r27387
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-27SAGA: Moved displayinfo stuff into its own header fileMax Horn
svn-id: r26635
2007-04-27Some tweaks to saga/detection_tables.hMax Horn
svn-id: r26633
2007-04-27Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.hMax Horn
svn-id: r26632