Age | Commit message (Collapse) | Author |
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svn-id: r36132
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svn-id: r35762
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svn-id: r35727
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svn-id: r35724
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svn-id: r35678
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
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svn-id: r35649
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automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM)
- Added stubs for Shorten audio type, used in SAGA2 games
svn-id: r35616
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- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos
svn-id: r35615
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
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reduced the game IDs and added game features where necessary
svn-id: r35467
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targets" (the Italian multiplatform fan translated version is still missing)
svn-id: r35449
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svn-id: r35448
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detected"
svn-id: r35051
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svn-id: r34693
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r31404
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svn-id: r31403
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svn-id: r30664
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svn-id: r30412
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original DOS CD, DOS floppy and the Wyrmkeep multi OS re-release CD have been translated to Italian
svn-id: r30410
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svn-id: r30238
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there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version"
svn-id: r29156
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Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch
svn-id: r29134
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svn-id: r28897
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svn-id: r28748
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svn-id: r28747
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Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE)
svn-id: r28690
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svn-id: r28384
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problems)
svn-id: r28382
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svn-id: r28379
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svn-id: r28362
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svn-id: r28332
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svn-id: r28323
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svn-id: r28239
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Floppy versions of ITE. Should fix bug #1751344 - "ITE: p2_a.iaf not played correctly"
svn-id: r28229
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svn-id: r28144
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music information was missing from the ITE versions that did not originally include digital music
svn-id: r28141
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and unneeded entries
- Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed
- Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed
- The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version
- Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored
svn-id: r28058
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svn-id: r27717
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yet, as it needs more testing
svn-id: r27712
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quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
svn-id: r27388
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svn-id: r27387
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26635
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svn-id: r26633
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svn-id: r26632
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